Hello. My name is Amy, and I’m a Pegglemaholic.
years I bounced balls in lieu of accomplishing anything particularly
constructive. Now after years of rehab what’s left of Popcap under
EA’s umbrella-ella-ella have made another
you, other than big screen shininess, you’d be hard-pressed to
notice much different initially. Bricks and pegs come, balls are
fired some, balls boing, pegs ploing, buckets swoop, buckets scoop.
Think Pachinko, just with a psychedelic colour palette and such
mascots as a Scandinavian unicorn, a moustache-obsessed goth kid and
a yeti with a pixelated bum.
Yes, while our friend Bjorn
returns, the other masters are new. A whole four of them. They bring
new special moves, but fans will not only miss the original
characters and their individual skills, but also the fact that there were more
than a mere five. There may be a similar amount of levels, along with
challenges, but that’s not the point.
just one of the inklings that Peggle 2 may have been trundled along
the production line just a tad too quickly so there was
something for Xbox One before Chrissie. Multiplayer? OK,
there’s online, but nothing local. High score tables? Nope. Ah, but
howsabout random crashes while navigating so that the game reloads?
No Kinect support for Aussies? Or incessant popups as the game records most every single move you make for possible
sharingness? OK, we’ll give you those...
As always in the
Peggleverse, Peggle 2 isn’t just about eradicating orangeness. Style
counts, and if you’ve got it you’ll score big time. It’s a shame a
little more wasn't used in honing this before letting it loose.
Still, what can you expect from a developer who wants us all to go
naked? “Free ball!” indeed!