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POSTED 27/11/11
SUPER MARIO 3D LAND
Nintendo
3DS
Wahoo! See my vest, see my vest, made from real-a tanooki chest...
Yeah, jam that in your bong and choof it, PETA!
Loonies.
Anyway, Bowser’s finally got off his ample behind and nabbed Peach
again, so the world’s most beloved moustachioed tradie has ventured
3DS-wards. Hear that massive sigh of relief? That’s not just fans;
it’s also Nintendo’s bean counters.
In old school Mario parlance, this is kinda Super Mario Bros 3
meets Super Mario 64. Younger types, try New Super Mario
Bros (featuring Super Mario Galaxy). It takes cues from
Mario’s 2D history, inserts much from the 3D exploits that the
Nintendo 64 spawned, and adds the kind of 3D you need two in-synch
eyes to see to the mix, as you’d kind of expect from a portable
games machine that’s key selling point is 3D. The best thing? The 3D
isn’t just icing sugar, as it actually helps you play the game. It
can be tackled without, but you’ll likely go the death AAAARGGHHHH
with more regularity than a gastro-stricken curryoholic.
This mash-up vibe works well, nabbing bits and bobs from throughout
Mario’s history and banging them together artfully. Even end of
level flagpoles make a welcome return, as, of course, does the
much-publicised tanooki suit, making for a killer spin attack,
waftiness and a gosh-darned super-comfy Mario brother to boot!
There’s some new stuff: helicopter boxes proving fun, whilst
boomerang-chucking’s m’kay.
Each level’s generally smallish and easily conquerable to begin
with. Difficulty gradually arcs up from easy-peasy-lemon-squeezy to
something akin to wham-bam-gosh-damn though. It appears at first
that there are eight worlds to conquer, however without getting too
spoilerific, things don’t end there.
Star Fox and
Ocarina of Time weren’t
enough for you? Well, if Super Mario 3D Land doesn’t convince
you to go 3DS then nothing will. Okey-dokey?
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CLICK
THIS!
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THIS!
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