ASSASSIN'S CREED BROTHERHOOD
Ezio’s back, and he’s really bloody cranky... oh, actually he’s
fairly chilled. But trust us, he’ll have cause to fire up pretty
Don’t call this a sequel, because it’s not. Essentially it’s
Assassin’s Creed II continued, but with enough tweaks and
twiddles to even improve on that epic feat of gamingness.
So what’s this ‘Brotherhood’ bizzo? No, Ezio’s not discovered New
Order’s second best album (because it’s still about 486 years away),
rather it refers to assassins recruited in your travels that can be
called upon to assist in battle. It’s a deft touch that accompanies
improvements in combat technique – including kill chaining - and a
smidgeon of Sim City influence. You see, much of Rome, where
our protagonist does much of his protagonising, has fallen to those
low-life Borgias and the creepy Templar movement, so you have the
chance to reseize power in areas and rebuild them; booting
corruption and ameliorating banks, stables etc.
Speaking of stables, there’s quite the Red Dead Rigatoni
thing going on, as you lollop through Roman streets on trusty
steeds. Well, we’re assuming they’re of unquestionable reliability.
Meanwhile, the sci-fi Animus plot thingy continues, with Desmond
putting his barrow in the marketplace on hold again to get strapped
to a chair and have his DNA poked. He’s also tuning into some of his
ancestors’ more acrobatic traits…
The music’s ace, the graphics are ace – Rome makes a wonderful
backdrop, try standing atop the Colosseum and not going “Damn!” -
and added multiplayer is an amusing diversion. We reckon the single
player campaign’s still where it’s at though, and this'll keep you
busy quite literally for days, especially if you go all anally
retentive on the collecty stuff.
Not as good as ACII? Lies!