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			POSTED 
			5/12/10
 
  ASSASSIN'S CREED BROTHERHOOD
 
 Ubisoft
 
 
      
 
  
			 
			
			Ezio’s back, and he’s really bloody cranky... oh, actually he’s 
			fairly chilled. But trust us, he’ll have cause to fire up pretty 
			quickly…
 Don’t call this a sequel, because it’s not. Essentially it’s 
			Assassin’s Creed II continued, but with enough tweaks and 
			twiddles to even improve on that epic feat of gamingness.
 
 So what’s this ‘Brotherhood’ bizzo? No, Ezio’s not discovered New 
			Order’s second best album (because it’s still about 486 years away), 
			rather it refers to assassins recruited in your travels that can be 
			called upon to assist in battle. It’s a deft touch that accompanies 
			improvements in combat technique – including kill chaining - and a 
			smidgeon of Sim City influence. You see, much of Rome, where 
			our protagonist does much of his protagonising, has fallen to those 
			low-life Borgias and the creepy Templar movement, so you have the 
			chance to reseize power in areas and rebuild them; booting 
			corruption and ameliorating banks, stables etc.
 
 Speaking of stables, there’s quite the Red Dead Rigatoni 
			thing going on, as you lollop through Roman streets on trusty 
			steeds. Well, we’re assuming they’re of unquestionable reliability.
 
 Meanwhile, the sci-fi Animus plot thingy continues, with Desmond 
			putting his barrow in the marketplace on hold again to get strapped 
			to a chair and have his DNA poked. He’s also tuning into some of his 
			ancestors’ more acrobatic traits…
 
 The music’s ace, the graphics are ace – Rome makes a wonderful 
			backdrop, try standing atop the Colosseum and not going “Damn!” - 
			and added multiplayer is an amusing diversion. We reckon the single 
			player campaign’s still where it’s at though, and this'll keep you 
			busy quite literally for days, especially if you go all anally 
			retentive on the collecty stuff.
 
 Not as good as ACII? Lies!
 
 
     
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 CLICK 
			THIS!
 
 
  
 CLICK 
			THIS!
 
 
 
   
			  
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