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POSTED 31/1/12


ALL ZOMBIES MUST DIE!

Doublesix
Xbox 360/XBLA (also on PS3/PSN)

For fuck’s sake, haven’t all the zombies been eradicated yet? With the amount of pop culture stuff going the bash on them you’d think they’d be well historical by now. But no, they keep coming like mouldy Duracell bunnies. Curious.

Anyway, no biggie, as there’s fodder for this latest assault on their assumed lack of senses, which goes kinda spiritual successor on Burn Zombie Burn. This time around it’s less Smash TV and more Smash RPG, as it jams in questing, crafting and the ability to spiffy-up your characters.

It’s all set in Deadhill Town (didn’t U2 sing about that on The Joshua Tree?), and allows up to four players to duke it out with the mumbling messy masses all simultaneous like. OK, there’s the setup, but how’s it actually play?

But first... ‘All Zombies Must Die!’. Umm, aren’t they already dead? As such, can they actually be killed again, or is their destruction merely a cessation of a state of undeadness whereby the bare minimum neuronical requirement is firing to get the brain-craving shamble ‘n’ grunt happening? These are the sorts of questions that haunt us. We’re weird.

Anyway, AZMD! looks the look and witty scripts the witty script, but what’s the key to any good zombie extermination? Satisfying, super-fun, non-frustrating bash, shoot and otherwise thwack into oblivionistic submission ability, yeah? Cue the Family Feud fail fanfare (BA-BOWR!), as this is what lets an otherwise intriguing romp down. When going all smackdowny on an overpowering morass of z-things is accomplished betterer by hand than by shotgun questions must be asked – and we’re not talking “Do you want fries with that?”

Now there’s an idea. McZombie Family Feud. We surveyed our studio audience and the top one answer is on the board... BRRINGGGG! BRAINZZZZZZZZZZZZZZZZ!
 
Meh, worse shit’s made it to air.

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.