ALL ZOMBIES MUST DIE!
Xbox 360/XBLA (also on PS3/PSN)
fuck’s sake, haven’t all the zombies been eradicated yet? With the
amount of pop culture stuff going the bash on them you’d think
they’d be well historical by now. But no, they keep coming like
mouldy Duracell bunnies. Curious.
Anyway, no biggie, as there’s fodder for this latest assault on
their assumed lack of senses, which goes kinda spiritual successor
on Burn Zombie Burn. This time around it’s less Smash TV
and more Smash RPG, as it jams in questing, crafting and the
ability to spiffy-up your characters.
It’s all set in Deadhill Town (didn’t U2 sing about that on The
Joshua Tree?), and allows up to four players to duke it out with
the mumbling messy masses all simultaneous like. OK, there’s the
setup, but how’s it actually play?
But first... ‘All Zombies Must Die!’. Umm, aren’t they already dead?
As such, can they actually be killed again, or is their destruction
merely a cessation of a state of undeadness whereby the bare minimum
neuronical requirement is firing to get the brain-craving shamble
‘n’ grunt happening? These are the sorts of questions that haunt us.
Anyway, AZMD! looks the look and witty scripts the witty
script, but what’s the key to any good zombie extermination?
Satisfying, super-fun, non-frustrating bash, shoot and otherwise
thwack into oblivionistic submission ability, yeah? Cue the
Family Feud fail fanfare (BA-BOWR!), as this is what lets an
otherwise intriguing romp down. When going all smackdowny on an
overpowering morass of z-things is accomplished betterer by hand
than by shotgun questions must be asked – and we’re not talking “Do
you want fries with that?”
Now there’s an idea. McZombie Family Feud. We surveyed our
studio audience and the top one answer is on the board... BRRINGGGG!
Meh, worse shit’s made it to air.