review
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POSTED 30/6/11


APE ESCAPE

Sony
PS3/Move

Just for something new and different, we’re befuddled. We’re told that the principal difference between apes and monkeys, other than thinky-stuff magnitude, is that the former don’t have tails. In this case then, the title ‘Ape Escape’ would be correct.

However, the simian characters within Ape Escape are continually referred to as monkeys. So where the fuck are their fricking tails then? Huh?! Are Sony toying with our feeble little minds, or do they need a bit more evolutionary edumacation?

We loved previous Ape Escape capers, so were well keen for our PS3 to gulp this disc and transport us to primate-nabbing nirvana. Then we discovered it ain’t no platformer, rather a basic first-person on-rails shooter/netter. Boo, hiss!

Kudos to Sony for trying to nail a story to something that’s ultimately flimsier than an Ikea stool though, nonsensical as it is. This monkey’s gone to heaven – that’ll do. Evil emo monkey Specter’s your quarry, but as you trudge through myriad undemanding levels in pursuit, you face a barrage of impostors. You trundle (on rails), shoot at bananas and stuff, are stopped to net stoopid, tailless monkeys, then repeat the process until you catch another bogus Specter, which usually takes mere seconds.

Eventually there’s a boss battle with King Kong in drag – another basic exercise alternating FWAP and PEW before you roll onto more of the same. We were kinda doing the poot by this point.

This Ape Escape’s an amoebic kiddie game rather than the hoped-for sharp platformer that, judging by the dearth of trophies, was once intended to be a PSN release. We’re super-yay for Move support, but seriously, can’t Sony look at some of the better Wii stuff from its several years on Earth and aim there, rather than setting the sights to ‘Wiijects’?

Disconsolately, we’re gibbon this…

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.