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POSTED 4/3/12

ARMY CORPS OF HELL
Square Enix
Vita


Why
do all things Hell involve metal music? Still, despite being no
Eddie-worshipping, hand-contorting metalheads, we’d prefer any
variant no matter how speedy or guttural to, say, Celine Dion.
Imagine only listening to her forever, now THAT would be hell.
Mercifully ACoH isn’t THAT e-vil, so your gaming ventures are
soundtracked by that usual metal kind of stuff.
Now that we’ve sorted the sound, what’s the actual game about? We
could nutshell it and say ‘simplified demonic Pikmin that’s
ODed on playing Overlord’ - and now we have. You’re the King
of Hell – not being too versed on this stuff we’re assuming that’s
the Saddam-worshipping red dude himself, but are possibly wronger
than Nickelback fans - and you’ve goblin minions by the fucktonne to
do your assaultational bidding. Hey, delegation’s an art! Should a
foe mosey into your path, just fling your little guys at it, set the
controls to ‘sic!’ and they’ll go the choreographed chow down.
Your minions have varying skills, as you hop, skip, jump between
little, foetacular air-hovery islands. Initially it’s pretty
innocuous, and your slavishly loyal dudes will excel at the
killingness. But, as you’d hope, things soon escalate both with
foe-ferocity and the introduction of rather gigantic bossy types.
Kill anything and you can harvest its corpse for useful bits and
bobs to bolster your arsenal. Hmm, waste not, want not.
Those desperate to be reminded that their touchy-feely bits work
might be disappointed at the mostly trad controls on offer, with one
of the few nods to Vita’s funktionalities being a revival thingy
involving V-machine backside tapping.
It’s all ace fun – for a while. Stick with it though and you’ll find
that little changes. Another enemy, kill it, another enemy, kill it,
another enemy, kill it...
It’s hardly profound, but ACoH is fun to flirt with. Unlike
Celine. Eww!
 
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