review
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POSTED 4/3/12


ARMY CORPS OF HELL

Square Enix
Vita

Why do all things Hell involve metal music? Still, despite being no Eddie-worshipping, hand-contorting metalheads, we’d prefer any variant no matter how speedy or guttural to, say, Celine Dion. Imagine only listening to her forever, now THAT would be hell.

Mercifully ACoH isn’t THAT e-vil, so your gaming ventures are soundtracked by that usual metal kind of stuff.

Now that we’ve sorted the sound, what’s the actual game about? We could nutshell it and say ‘simplified demonic Pikmin that’s ODed on playing Overlord’ - and now we have. You’re the King of Hell – not being too versed on this stuff we’re assuming that’s the Saddam-worshipping red dude himself, but are possibly wronger than Nickelback fans - and you’ve goblin minions by the fucktonne to do your assaultational bidding. Hey, delegation’s an art! Should a foe mosey into your path, just fling your little guys at it, set the controls to ‘sic!’ and they’ll go the choreographed chow down.

Your minions have varying skills, as you hop, skip, jump between little, foetacular air-hovery islands. Initially it’s pretty innocuous, and your slavishly loyal dudes will excel at the killingness. But, as you’d hope, things soon escalate both with foe-ferocity and the introduction of rather gigantic bossy types. Kill anything and you can harvest its corpse for useful bits and bobs to bolster your arsenal. Hmm, waste not, want not.

Those desperate to be reminded that their touchy-feely bits work might be disappointed at the mostly trad controls on offer, with one of the few nods to Vita’s funktionalities being a revival thingy involving V-machine backside tapping.

It’s all ace fun – for a while. Stick with it though and you’ll find that little changes. Another enemy, kill it, another enemy, kill it, another enemy, kill it...

It’s hardly profound, but ACoH is fun to flirt with. Unlike Celine. Eww!

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.