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POSTED 5/3/12

ASPHALT: INJECTION
Ubisoft/Gameloft
Vita


Don’t
you just love human nature? We get stuck driving around in circles
in the real world and we crack the shits. Yet we’ll happily sit for
hours playing racing games where the main object is driving around
in circles.
There’s no shortage of Vita racers for those who dig a bit of
circuitous pedal/metal interfacing. So what makes Asphalt:
Injection special?
Well, beyond its easy to trip over name, umm, it boasts 45-plus real
licensed vehicles. You even start off in one of those new MINIs with
the chop top and baseball cap (way to overkill a brilliant thing, Mr
BMW). Go all championshippy and you’ll be given various tasks, from
straight out come first, second or third racing to drifting
challenges, cash grabs to destruction derbies, elimination rounds to
outrunning cop vehicles – all in picturesque worldwide locales.
Successful progression unlocks more of those promised shiny
automobilic things, as well as tuning upgrades to make them go
spiffier. Otherwise you can free race or hoon against others online
or in a local ad hoc situationalistic situation-type party affair
thingy.
Sounds pretty cool, yeah? Meh, we guess so. Somehow a game packing
all this exciting-sounding stuff ends up – well - just kinda ho-hum.
Much like having concrete coursing through our veins instead of
adrenaline… It’s technically sound, though not super-flashy looking.
It sounds alright but is devoid of wow factor. It handles OK –
unless you go for the motion sensing with backside as flappy paddle
gearbox option, in which case good luck out there. It also cheats
its arse off when you start beating it.
We love racing games. We played this one lots, but more out of duty
than any great magnetismistic attraction. Maybe it’s just the
Corolla of racing games? Safe and dependable, but rather drab…
 
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