Millions of people swarming like flies ’round Waterloo underground.
But Jacob and Evie cross over the river where they can strafe and
Yes, gender equality hits the AC franchise
right between the eyes – see, they could program chicks after all!
Evie and Jacob Frye are twins, they’re assassins, and they’ve heard
London calling. More specifically, Victorian London calling.
As such it’s rather grotty and Dickensian – so much the latter that
you actually meet Chas along your travels, as well as the likes of
Chuck Darwin, Alexander Graham Bell, Karl Marx and... more.
As always, this collision of historical fact with hysterical fiction
makes for an engrossing story, as you control each twin at various
times in order (heh) to overthrow one Crawford Starrick. This will
involve getting, well, very English.
You’ll variously start a
gang, try to shut down another, ride your very own train, play Grand
Theft Stagecoach, beat several shades of snot (and other grotesque
bodily fluids) out of innumerable chancers who reckon they’re hard
enough to take you on, and traverse the city like bosses. The latter
is helped greatly by Mr Bell’s grapple hook invention. Speedy
transition is it.
As is the expected collectible
accumulation. From flower petals to beer bottles, royal letters and
glitches, it’s a collectamaholic’s reverie.
everybody’s expecting bugginess as usual. A few show – or more
specifically don’t, such as a comical proposal from an invisible
suitor. But nothing broke our game.
Despite a few
reservations with repetitive schlep quests, Assassin’s Creed
Syndicate is our fave episode yet in the series. Save for one
thing that very nearly destroys it – insanity-inducing load times.
We often found it quicker to just run from borough to borough rather
than invoking “fast” travel, for it’s fast in name only. Weak!
In-game though, it’s brilliant fun getting manic on the streets