AZKEND 2: THE WORLD BENEATH
Darling it’s better down where it’s wetter...
No, we’re not
quoting porn, for that is – of course - a line from The Little
Mermaid’s earworm ditty ‘Under the Sea’. Putting aside
judgments upon the mental age of those responsible for authoring it,
under the sea is where you’ll find yourself when diving into the
awkwardly titled Aksen... Askze... erm, Azkend
Right, DO NOT TUNE OUT UPON READING THE NEXT LINE.
Azkend 2 is a match three game.
Still here? Good,
you win, for this is a bloody good example of the genre.
First up, you get a complete game, not something that’s trying to
nickel and dime you at every turn like many we could name. Still, we
should probably let it go...
It’s set in an 1800s Jules Verne
kind of world, where a voyage from Liverpool to New York goes
distinctly Titanic shaped. You’re in the bumhole of the
earth, and need to solve all manner of matchy puzzles to get the
heck out of slodge and hopefully see daylight again.
quenching fire to breaking ice, squishing (bastard) bugs or just
going match crazy, the ‘Adventure’ mode here will keep anybody busy
for a few hours. Once those levels are all unlocked, you can replay
them aiming for gold medal times. Or, perhaps confusingly
considering that last sentence, you can hit the ‘Time Challenge’
where you amass as much score as possible in two minutes.
Azkend 2 isn’t going to give you RPG-like hours of play,
but some people actually see that as a good thing (because they have
stuff to do).
If you dig on matching tiles then tile matching
doesn’t come any better than this on PS4... or Vita (where touch
controls rule) – remember that thing? It’s the brilliant handheld
machine that Sony totally abandoned like an arsehole parent.
But we should probably let that go, too...