BATMAN: ARKHAM CITY
PS3 (also on Xbox 360, PC)
Superheroes: There’s shitloads of them, but not many household
names. Those that are usually gained their superness from radiation
botches or being alien/god/Amazonian. Meanwhile, Batman’s just this
guy, you know. A regular bloke with a seething resentment of
injustice. Oh, and billions of bucks and brains to boot...
That’s why he’s our fave. Given motivation, megabucks and a hot
MENSA injection, that could be us in the rubber suit!
This follow-up to the stunning Batman: Arkham Asylum –
stunning because it was a non-shitful comic character game - had
heaps to live up to. The Rocksteady crew’s dug deep to surpass it
with a masterpiece. Not just of superhero gaming, but gaming
Yeah, some is on-railsy, but mostly you can thumb your nose at
missions and just blat around Gotham with your Bat-grapply thingy,
picking off side pursuits or just sucking in skyscrapery sights.
Mind you, adhere vaguely to the scintillating story (no spoilers
here) and you’re treated to a Batman baddie smorgasbord, queuing up
thinking they’re hard enough to have a go at the scowl in the cowl.
The stealth’s all here, whilst combat’s been tweaked. It’s joyous
plopping down amidst hordes of hired goons and going Bat-attacky
with numerous offensive and defensive moves, combined with wonderful
Bat-toys if you’re feeling Bat-saucy. It can be quite balletic,
as the Caped Crusader does the Batusi from one ne’er-do-well to the
next, accumulating Bat-combo heaven. The cinematic delivered upon
snuffing out the last of a batch is slick payoff.
Too much, too little space! There’s superb graphics, orchestration
and especially voice acting, plus Catwoman playability (we’d kill
for her hips!), upgrades aplenty, collectibles courtesy one Edward
Nashton and a core objective that’ll give a day’s play (eschewing
sleep) without nibbling side-dishes. Pow!
There ain’t a better bat, and that’s that.