|
|
|
POSTED
26/6/15

BATMAN: ARKHAM KNIGHT
WB Games
    


The
Batman’s doing 90 ’cos he’s got the word to go, he’s got a gang of
villains at a cell in Arkham, yo! Cool for Bats...
It was a
dark and stormy knigh- erm, night. Of course it was, it was Gotham
City. Poison Ivy may scarcely wear a jot of clothing, but she’s all
plant-like and stuff, so she obviously doesn’t feel the chilliness
(unlike our poor, ailing tomato plant).
But that’s another
story. There are enough chunks of classic Batman lore at play here
to render our horticultural pursuits as pitiful as they actually
are.
The Joker’s dead, long live Scarecrow. Announcing
his presence in toxic fashion, Gotham evacuates quicker than you can
say ‘Holy pus-filled pustulence, Batman’. The law,
the bad and the Bat remain...
Those who’ve experienced previous
entries in the Arkham trilogy will feel all comfy slippers
here, with classic – but slightly tweaked - biffo mechanisms the go,
and plenty of fun toys.
That is until the Batmobile brmms in. Yes, there’s a new character,
and it has four wheels and never stops torquing. Mercifully it controls in a breezy Chase HQ
style rather than being all finicky, and those who like a bit of
motorheady action will love its addition. Those who can’t drive for
shit might beg to differ, but too bad!
Anyway, the
point – we think - is to find out just who the heck the Arkham
Kernigget is. This is all well and good, but it’s the trip that
makes it a, well, trip, as Gotham’s renowned seamier side is
encountered almost in roll call fashion.
You’ll glide, you’ll
slide, you’ll go off to the side. You’ll hide, you’ll bide and
you’ll ride. The Batman’s back baby, and we can’t conceive of a
better rounding out of the Arkham trilogy. Which is
probably why we write about games rather than creating them...
 
 |
|



CLICK
THIS!

CLICK
THIS!
|
|
|
|