BIG SKY INFINITY
PS3/PSN + Vita/PSN
Marvin Gaye might have called a song about playing Big Sky
Infinity ‘What’s Going On?’ Of course it was well before his
time, so the title was instead destined to be bestowed upon one of
the greatest songs questioning the way of the world in the history
We doubt that anybody involved with BSI would complain
about that. We, however, will complain about the times when abject,
incomprehensible mayhem erupts while trundling through this
randomly-generated (meaning they made fuck all assets, so mashed ’em
up randomly – hence there being only four simple bosses)
double-sticky side-scrolling shooter, frequently resulting in utterly “WTF?!”
deaths. The single, solitary life you’re allotted doesn’t help.
With bright, often psychedelic backdrops, and bright, often
psychedelic space beasties aiming to explodinate your arse a
problem’s obvious. Just when you think things couldn’t get more
inexplicable, the palette then goes x-ray-inverty! Then there are
times when the screen scrolls so fast – innumerable beasties
swarming everywhere - that you just can’t keep up, let alone
survive. Well, beyond fluke, but you may as well close your eyes and
think of marshmallows.
It’s argh-inducing enough on a PS3 with 46” screen. Shrink that down
to the Vita’s comparatively wee means of viewing and... You get it.
Bummer. For beyond the initial hour of useless, un-upgraded
peashooterisation and the appalling, mercifully-turnoffable
commentator, BSI’s kinda fun. It’d be fun without the
proviso though if somebody not colour blind had possessed the
foresight to, ooh, test the thing.
Yep, the bones of a cool – if uneven - shmup are here. Gradually
upgrading is fun, and the zillion (give or take a fraction less than
a zillion) modes offer varied challenges. You can even cloud save
progress on one format then continue on the other – neateroonie!
But the bullshit deaths! To quote another Marvin, why stop now just
when I’m hating it?