BLAST 'EM BUNNIES
That joke isn’t bunny anymore...
But Blast ‘Em Bunnies
is very bunny. It’s full of bunnies. It’s overflowing with
them. You could be tempted to let loose a hefty dose of myxomatosis
just to quell the lagomorphic tide, but naturally shooting the
living fluff out of them is wholly more satisfying.
You’re a bunny. For, well, reasons, you’re being besieged by
other bunnies, and they’re bent on your annihilation. As luck would
have it you’re ensconced within a turret, capable of rotating a full
360 degrees and equipped with various fruity and vegetabletastic
arms procured from the local green grocer – or possibly purloined
from farmers Peter Rabbit style. This part of the plot isn’t
suitably elaborated upon, nor need it be.
In the base game
you’ve one arena and fluffles of marauding bunnies (who subscribe to
the Donald Duck school of sartorial elegance – in that dacks are
optional) to deal with. Big bunnies, little bunnies, boofa bunnies,
lean bunnies. Bunnies with babies, bunnies with knives, bunnies on
land, bunnies in the air. It’s kill or be killed – and the latter
will happen lots, mostly to you.
Then – just like
your bunny protagonist - you’ll likely fall asleep while waiting for
inbetweener screens to load. We’ve NFI what the need is for endless
syncing, but it’s hare-tearingly annoying. It can last as long as an
As vaguely alluded to by the use of the word
‘base’ back there, there’s a buck-tonne of DLC content for Blast
‘em Bunnies. The usual array of arenas, skins and such. None
are necessary, but variety is always nice.
At its best
Blast ‘em Bunnies is, appropriately, a blast. But it’s so
fleeting, and so fenced in by unfathomable delays when you just
wanna get on with things that there’s no lapin up twitch replay
The bunnymoon is over.