Xbox 360/Kinect (also on PS3/Move, PC, Wii, DS)
Despite being some of the most voluptuous and gorgeous people on the
planet, redheads cop an inordinate amount of shit. So Pixar going
with a bloodnut firebrand as the heroine of their latest tale – also
their first ever chick lead character - was an admirably bold move.
On the surface Brave may appear to be just another Disney
princess tale, but said starring firebrand, the very Scottish
Merida, is no damsel in distress. Well, not in the typical “I need a
bloke to rescue me, whimper, whimper, sigh” kinda way. Mercifully,
this vibe of the movie carries over to the gameular version.
As such, you as Merida – complete with original voice work by Kelly
Macdonald - kick arse. That’s supernatural arse – on top of
botanical arse, if indeed flowers and other plant-like life-forms
have poopchutes. Not only do you have an effective line in smackdown,
you’re also a wicked-good archerer.
These powers come in handy as your bear of a mother – quite
literally thanks to you sorta stuffing up in a wee witchy dealy
kinda thing - needs to be unbeared, along with your three little
brothers (who do make rather cute fuzzballs, even if they’d likely
chow down on you without a second thought). You plough through eight
increasingly involved levels, killing baddies, solving light puzzles
and collecting more coins than Mario’s had pasta dinners to buy a
plethora of upgrades to your thwomp/twang arsenal, along with extra
handy implements of destruction in earth, wind, fire and ice – which
could also be an interesting collaboration of Chicago soul and New
York chick rock. But it isn’t.
With such elements (sorry) of depth, bonus twangerama Kinect-supporting
archery levels, vague co-op and four difficulties, Brave’s
better than your average movie tie-in, and also teaches a valuable
lesson. Not all that family crap, rather never fuck with a