review
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POSTED 12/5/11


BRINK

Bethesda
Xbox 360 (also on PS3, PC)

Brink is so SMART, S-M-R-T – uh, we mean S-M-A-R-T...

Sadly, we must face reality. About the only vaguely capable thing we can accomplish with armies is jamming them into sleevies. We’ve all the strategic nous of fish in a barrel. We love getting our maulers on a new FPS, and will play until our fingers bleed BA style, but ultimately we suck more than Melbourne drivers. So, we advise taking anything we type with that proverbial grain of sodium chloride. You possibly already do...

Anyway, Brink takes place on the Ark, a future greenie-led floating Utopian city project that, when the Earth turned floody shitacular, lost its sheeniness when overrun by people fleeing their glub-glubbing world.

it’s another FPS, but Brink tries to bring new guests to tea. Kinda the anti-Dinner for Schmucks (or, for any wankers reading, Le Dîner de Cons) though, as they aren’t goofy or sad. Most welcome is the hitherto namedropped SMART system. It simplifies negotiating tricky terrain so you can concentrate on more important things than not falling over, like killing lest you be killed. It’s a bit Mirror’s Edge, but less red, white and blue.

Another nifty inclusion – atop shitloads of weaponry - is picking sides: ‘Security’, defending the remnants of the Ark, or ‘Resistance’, basically just trying to get the fuck out ASAP. Two distinct stories, both playable by us – spoiled much?!

Brink worships multiplayer, offering 16-player groups a chance to get down ‘n’ interactive. Sure, you can still play solo, but if not online equipped – whereby you can fight alongside real peeps - you’re stuck with bots of feeble mind, and will often be motionless for yonks awaiting a medic’s aid.

Brink has a stylistic funkiness in most every facet of its existence. It’s not perfect, but at least it tries.

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.