Xbox 360 (also on PS3, PC)
so SMART, S-M-R-T – uh, we mean S-M-A-R-T...
Sadly, we must face reality. About the only vaguely capable thing we
can accomplish with armies is jamming them into sleevies. We’ve all
the strategic nous of fish in a barrel. We love getting our maulers
on a new FPS, and will play until our fingers bleed BA style, but
ultimately we suck more than Melbourne drivers. So, we advise taking
anything we type with that proverbial grain of sodium chloride. You
possibly already do...
Anyway, Brink takes place on the Ark, a future greenie-led
floating Utopian city project that, when the Earth turned floody
shitacular, lost its sheeniness when overrun by people fleeing their
it’s another FPS, but Brink tries to bring new guests to tea.
Kinda the anti-Dinner for Schmucks (or, for any wankers
reading, Le Dîner de Cons) though, as they aren’t goofy or
sad. Most welcome is the hitherto namedropped SMART system. It
simplifies negotiating tricky terrain so you can concentrate on more
important things than not falling over, like killing lest you be
killed. It’s a bit Mirror’s Edge, but less red, white and
Another nifty inclusion – atop shitloads of weaponry - is picking
sides: ‘Security’, defending the remnants of the Ark, or
‘Resistance’, basically just trying to get the fuck out ASAP. Two
distinct stories, both playable by us – spoiled much?!
Brink worships multiplayer, offering 16-player groups a
chance to get down ‘n’ interactive. Sure, you can still play solo,
but if not online equipped – whereby you can fight alongside real
peeps - you’re stuck with bots of feeble mind, and will often be
motionless for yonks awaiting a medic’s aid.
Brink has a stylistic funkiness in most every facet of its
existence. It’s not perfect, but at least it tries.