PS3 (also on Xbox 360, PC)
Oi! Who you calliní Ďdicktitsí, pussynuts*?!
If Duke Nukem actually gets his shit together soon as promised, heís
gonna have somebody to hang with in redneck boozer Grayson Hunt,
former special-ops dude turned space pirate, and the star of this
shootymified shindig. Quippage comes thicker and faster than your
standard obscenities (which also feature, natch), as does action.
Come get some!
Sounds pretty shallow? Well, on the surface, yeah. But
Bulletstormís actually a clever bastard. It manages something
umpteen other first-person shooters havenít, and thatís adding
something new and fun to the cocktail Ė skillshots.
Early on youíre armed with your standard gun, a boot thatís made for
kickiní and an electric tether thingy. You can bang-bang-shoot-shoot
all bog standard-like, but get inventive with combos Ė aiming at
different bits on your enemies, using multiple weapons, going for
bulk kills and such - and youíll score more. There are screeds of
these skillshot killshots to master, from standard stuff like headshots to the odd
thing involving arses. As bigger, badder weaponry unlocks, and more
environmental elements are prepared to play, the range of
killingness at your disposal expands expnesh, exponunsch... erm,
lots. Imaginationís key, and itís a pleasant change from entirely
on-rails experiences. OK, so this oneís basically on rails too, but
the creative freedom allowed separates it from the apes. Or
Intensity doesnít begin to describe whatís on offer, like when a
gargantuan mofo gearwheel has you in its sights whilst helicopters
buzz, missiles target and killy-types aim to kill. Cutscenes can get
in the way, but slam through the main campaign once and youíll
unlock everything in ĎEchoesí mode, which is essentially creative
killing without all that story ballfluff.
Bulletstormís aceness broadsided us Ė itís like a smart bloke
that acts himbo to get what he wants. Clever dicktits!
* Yep, we softcocked out and censored ourselves...