CASTLEVANIA: LORDS OF SHADOW
PS3 (also on Xbox 360)
Donít mention the (God of) WarÖ Oops, too late, but
then weíre hardly Scott Nofriends there. However, whereas many are
flinging accusations of plagiarism at this 'reboot' Ė sick of that
term yet? We sure the fuck are - of the Castlevania
franchise, we see things differently.
Basically, as good as GoWIII was, we reckon Castlevania:
Lords of Shadow delivers more on promises made for Kromedome
Kratosí last PS3 outing - most notably seamless transition between
cutscenes and playable ones.
So why so much hating? Well, we reckon some kiddy-widdies have
cracked the sulky-wulkies that it isnít specifi-wicially a
Castlevania game in the true sense of the name. Jebus, if you
want 2D, get Harmony of Despair on XBLA, it doesnít get much
more old school Castlevania than that! Well, unless you
exhume the NES from mothballs.
So, itís the Middle Ages, and our heroic Beaumont is a swarthy bloke
named Gabriel. Heís out to save souls stuck in purgatory by certain
titular dark forces, including that of his sweetie-pie. With more
combos than we could count unlocking along the quest, direct attacks
and more general stun-all-those-in-the-vicinity ones, several
puzzles and some jaw-slackeningly beautiful scene rendering, not to
mention voice work from such folk as Robert Carlyle and Sir Patrick
Stewart, LoS is truly a remarkable production Ė Hideo
Metal Gear Kojimaís watchful eye likely helping.
Sure, Lords of Shadow owes debts to many Ė Shadow of the
Colossus and Assassinís Creed two that boing to mind in
addition to the aforementioned Ė but if inspiration is taken to
craft an experience that ultimately surprises in its completeness,
then whatís the problem? It isnít like essentially every other game
ever hasnít owed a debt to something preceding it. Itís evolution
baby, get with it or keep banging those rocks together...