PS3 (also on Xbox 360)
That man is in pain and he's shouting so loud. There's a space all
around him, a space in the crowd. He is holding his head like it's
gonna explo-o-o-o-o-de... It's part of a new meaning, from deep in
his soul-oh-oh-oh-oh-oh-oul. It is only for sheep. Yeah! When you're
awake you're a sheep. Yeah!
Sorry Messrs The Bureau, but you fucked up. You’re not all ovine and
stuff when awake, rather when you’re asleep. Just ask perma-gapey
Vincent Brooks, our protagonist in Catherine, a refreshingly
original adult-oriented tale of infidelity, consequences and, erm,
Be prepared for mucho-big cutscenic interludes, as we learn of
Vince’s fear of the ‘m’ word (that’s ‘marriage’, guys – or, for
Princess Bride fans, ‘mawwage’), and how a combination of
confusion, alcohol and his doodle gets him in messy Katherine versus
How so? Try falling dreams in a puzzle-encrusted nightmare world
called, erm, the 'World of Nightmares', whereby if Vince goes ‘ARGHHHH!’
then he’s dead for good (barring extra lives courtesy of woobie
pillows). There are also sheep – lots of sheep. Yes, these dreams
only for sheep; some sort of penance overseen by cheated-upon
women. Yeah, right-on, sisters!
Game-wise, these puzzle bits are kinda Q*Bert meets
Sokoban via Crazy Climber, pushing and pulling at
different evolving block towers through challenges with increasingly
disturbing adversaries hampering your progress. These require a need
for speediness as well as strategic nous. Oh, add some RPGish
chatting with sheepish locals, and rocket-powered confessional
Meanwhile, Interludes become increasingly interactive, as you barfly
toddle, get shitfaced, drop jukebox tunes, check txts and play the
resident arcade machine, Rapunzel, which is uncannily
reminiscent of those persistent nightmares...
Catherine is wondrously batshitcrazybonkers. Some will find
it repet-et-et-et-etitive, others will dig the increasingly boxier
challenge of what truly is a bizarre love triangle.