review
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POSTED 2/7/13


COMPANY OF HEROES 2

SEGA

PC

Pretty much everything that we know about war we learned from Culture Club. Basically, itís stupid.

Obviously that leaves us completely unequipped to take on something as significant as a new Company of Heroes. Luckily, however, we have the mercurial Mal Collins, war-head supreme, on hand to save our arses...

ďAs a HUGE fan of the original Company of Heroes, Iíve been eagerly awaiting the release of this follow-up.

Luckily, I was not disappointed and you military RTS fans out there are in for a sturdy, satisfying experience with this sequel from Relic.

Whilst CoH2ís graphics are good, they donít feature any blow-me-away innovations. But the soundís really impressive, making you feel like youíre a part of the explosive blasting action.

Full of action and staying very true to the original, the game has introduced a few solid gameplay improvements that ensure that it feels nice and keeps it somewhat fresh. Campaign mode is well-directed, with awesome cutscenes and a knack for really making you feel like youíre watching the WWII action right on your monitor.

The lengthy and well-storied single player campaign is supplemented with great multiplayer support. I was easily able to find other challenging players to battle, and the great faction balancing ensured some really tight and interesting battles were had. A huge amount of customisation like unit specialisation, commander and vehicle tweaking make it a game thatís sure to keep you interested long term.

The introduction of a new winter season element, which negatively effects your infantry troopsí abilities, adds an interesting tactical spin.

In short, Iím glad that this sequel hasnít varied hugely in terms of gameplay, as the originalís well tried and tested formula was excellent and, with a fresh coat of paint plus a couple more tweaks here and there, we the fans now have something even better!Ē

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2014. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.