review
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POSTED 26/8/11


CRAZY MACHINES ELEMENTS

FAKT Software
Xbox 360/XBLA (also on PS3/PSN)

It went "burp!" when it moved and "fart!" when it stopped and "bewwwwwww-wopwop!" when it stood still...

When we were little tackers we regularly got roped into enduring the bored (sic) game shenanigans of Mouse Trap. Maybe we were realists, maybe we were party poopers, but we never understood the appeal. All that effort setting up ridiculously convoluted contraptions when the mouse was there. He was just fucking there! Bugger trapping the verminous little shitbag, smoosh it with a wee plastic mallet or summat and then we can undergo more fulfilling pursuits.

Crazy Machines Elements, of similar overly-complicated concept to Mouse Trap, remixes Crazy Machines – itself an homage to/steal of The Incredible Machine from the middle ages of videogaming - by adding fire, water and other naturally-occurring stuff that gets physics nerds hyper to the already abundant pile of bric-a-brac from bowling balls to basketball hoops to RC vehicles that makes up the thing’s mechanical arsenal. Dang that was a protracted sentence – Huffapuffa! Unghhhhh...

100 levels beseech you to grab missing machine pieces and plop them where they belong, so that when you crank the contraption into life it achieves the goal of whichever level you’re on. This is usually bog simple, as you can only plop parts in specific places, and most just scream “LOGICAL!”.

Hmm, this means most levels take but a minute or few to conquer... Once you’ve slammed 50 of them challenges unlock, and if you’re a total ’let’s get physics-al’ dork you can make your own brainteasers (that can’t be shared(!)), and that’s it. The only multiplayer is if you get others to sit in and bark suggestions. Woot.

Don’t just take our word for it; listen to a real sciencematist. Doc Emmett Brown says, “This is some seriously shit.”

Heavy.

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.