CRAZY MACHINES ELEMENTS
Xbox 360/XBLA (also on PS3/PSN)
It went "burp!"
when it moved and "fart!" when it stopped and "bewwwwwww-wopwop!"
when it stood still...
When we were little tackers we regularly got roped into enduring the
bored (sic) game shenanigans of Mouse Trap. Maybe we were
realists, maybe we were party poopers, but we never understood the
appeal. All that effort setting up ridiculously convoluted
contraptions when the mouse was there. He was just fucking there!
Bugger trapping the verminous little shitbag, smoosh it with a wee
plastic mallet or summat and then we can undergo more fulfilling
Crazy Machines Elements, of similar overly-complicated
concept to Mouse Trap, remixes Crazy Machines – itself
an homage to/steal of The Incredible Machine from the middle
ages of videogaming - by adding fire, water and other
naturally-occurring stuff that gets physics nerds hyper to the
already abundant pile of bric-a-brac from bowling balls to
basketball hoops to RC vehicles that makes up the thing’s mechanical
arsenal. Dang that was a protracted sentence – Huffapuffa! Unghhhhh...
100 levels beseech you to grab missing machine pieces and plop them
where they belong, so that when you crank the contraption into life
it achieves the goal of whichever level you’re on. This is usually
bog simple, as you can only plop parts in specific places, and most
just scream “LOGICAL!”.
Hmm, this means most levels take but a minute or few to conquer...
Once you’ve slammed 50 of them challenges unlock, and if you’re a
total ’let’s get physics-al’ dork you can make your own brainteasers
(that can’t be shared(!)), and that’s it. The only multiplayer is if
you get others to sit in and bark suggestions. Woot.
Don’t just take our word for it; listen to a real sciencematist. Doc
Emmett Brown says, “This is some seriously shit.”