rub it in. Go on, have a laugh. Mummy, why is that whale hurting?!
Like we need reminding of our unco-ness, it’s another dancing game.
Still, this has pedigree, at least musically, as it’s from the same
peeps as SingStar, and that did alright. If, at this
juncture, you’re thinking, “Hmm, didn’t they release a dance
SingStar, called SingStar Dance?” then have an
elephant stamp, ’cos
you’re more correct than a curtseying Julia Gillard... but fuckloads
less fun for toadying to anachronism.
Sigh, we’re digressing again.
So, how does DanceStar differ from
Umm... it has different menus. It does put more screenspace emphasis
on the moving in synch with a professional dancer silhouette and
whatnot too, but you can still sing and watch the vid – just in a
jauntily skewed window. So, whilst the core game experience isn’t a
million miles away (good song that, gag me with a spoon), DSP
amps ancillaries; particularly group party-icipation and the burn
As with any active PS3 Move game there’s a trust pact – you could
couch-beach scarfing lard, vaguely waggling your glowy orby stick
and still score. But then you’d suck and stuff. Play it properly and
it works well.
40 songs are supplied, although it’s disappointingly DOOF-bunny
biased. Indie kids will find about two songs to wiggle to, unless
feeling ironic (cue ‘Macarena’). DLC packs offer more interesting
choons, although just four for A$11.45 is WAY exxy - but it’s (Tinie)
Tempahed somewhat by the game’s lowball A$49.95 RRP.
The most jawdroppingly daft thing is that you can’t access these
songs from SingStar. WTFFF?! Video, lyrics – there! Somewhere
a marketing droid’s blubbering upon realising potential sales have
been reduced by several million.
With serious competition, SingStar’s rep just isn’t enough to
make DanceStar fly...