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POSTED 11/5/12
DATURA
Sony
PS3/PSN/Move
Suddenly I stop, but I know it's too late. I'm lost in a forest all
alone...
Well, except for a pig, a dog and some aggro red-shirted bloke. Oh,
and the kid with the apple.
Where do we start? Basically the sort of thing we reckon David Lynch
would concoct should he be able to program, Datura is a
series of gnikcuf weird little minigame experiences plopped into the kind of
rather leafy, woody hub world that you expect to see Smokey the Bear
fretting over.
You start in the back of an ambulance, perhaps unwisely ripping off
monitory paddy thingies from your chest, before getting the
freaked-out-nurse-with-paddles treatment and drifting off to
Weirdtown.
Whether you play with DualShock or Move, you’re instantly aware of
peculiar controls. Whichever dominant hand you choose is played by
Thing from The Addams Family, who’s obviously fallen on hard
times, there not being many roles for disembodied hands save for the
odd jewellery infomercial. You manoeuvre Thing to grab various bits
and bobs. Well, in theory, as it doesn’t work particularly well.
After 15 minutes wrestling with Move we reset and went DualShock. An
improvement, but nothing we’d sticky-tape the adjective ‘vast’ in
front of.
So, the forest. You traipse about – painfully slowly, even when
stabbing the speed-up button repeatedly - encountering various
outbreaks of odd. These usually involve a simple puzzle, or a
fighting sequence. The latter being you against the controls. You
also fondle white trees to psychically link and make maps (really),
and go on various trippy head trips.
It’s certainly atmospheric, if not wilfully obscure. Kinda like any
Radiohead album after OK Computer. Most encounters have
different ways of playing out, which gives some life to a thing that
takes a mere hour to complete – allowing for control wrestling.
Again and again and again and again and again...
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CLICK
THIS!
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THIS!
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