review
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POSTED 9/5/14


DAYLIGHT

Atlus
PS4/PSN (also on PC)

Mobile? Check. Glowsticks? Check. Flares? Check. Oh, you didn’t mean pants...

Naturally we’re not talking rave here, despite the use of some appropriate accoutrements. Rather, Daylight – anathema to a rave - is a survival horror game.

Apparently.

Maybe it’s just us, but we don’t scare easily. At least not when experiencing things that are obviously trying to be scary. Show us 20 minutes of the Australian parliament at play though and we’ll shit our dacks. Anyway, back to “survival horror”. Occasional random sounds, the odd shadow and sporadically-appearing witchlike thingummies do not terror make. This renders Daylight about as scary as, erm, daybreak.

You’re Sarah. You are. Three cheers for a female protagonist and all, but then she’s supposed to be all scared and stuff, thus playing the helpless girlie card and rendering any possible girl power motivations moot. Anyway, she’s an iZombie. You know, you see them every day, trudging along intently staring at their portable telephonic communicator device. Still, she deserves some benefit of the doubt as it’s her only source of mapping the meant-to-be-creepy hospital that she’s awoken in all discombobulated-like. Maybe after attending a rave? It’d explain those glowsticks.

Anyway, it’s all procedurally-generated, which means vague randomness each time you play. You plod all first-person-like through numerous samey, dimly-lit locations, unearthing story fragments and the odd Polaroid picture (already shaken), presumably hoping to work out just why the fuck you’re where you are. Gather enough stuff and you’ll unlock a big glowtastical portal thingy which sends you off to the next of only a handful of levels. Still, it’s a pocket money-priced game, so anybody expecting 57 hours of play is an over-entitled schmucky-slacks.

Length isn’t Daylight’s problem. While – slowdown permitting - it’s competent technically, it’s drab visually, dreary sonically and dowdy horrorifically. Oops.

Hey, at least we still have these glowsticks – cue ‘Atlantis to Interzone’! PHWEEEEEEEEP!

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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2014. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.