|  |  |  | 
			POSTED 
			9/5/14
 
  DAYLIGHT
 
 Atlus
 PS4/PSN (also on  
PC)
 
 
  
			 
			
			
			Mobile? Check. Glowsticks? Check. Flares? Check. Oh, you didn’t mean 
			pants...
 Naturally we’re not talking rave here, despite the 
			use of some appropriate accoutrements. Rather, Daylight – anathema 
			to a rave - is a survival horror game.
 
 Apparently.
 
 Maybe it’s just us, but we don’t scare easily. At least not when 
			experiencing things that are obviously trying to be scary. Show us 
			20 minutes of the Australian parliament at play though and we’ll 
			shit our dacks. Anyway, back to “survival horror”. Occasional random 
			sounds, the odd shadow and sporadically-appearing witchlike 
			thingummies do not terror make. This renders Daylight about as scary 
			as, erm, daybreak.
 
 You’re Sarah. You are. Three cheers for a 
			female protagonist and all, but then she’s supposed to be all scared 
			and stuff, thus playing the helpless girlie card and rendering any 
			possible girl power motivations moot. Anyway, she’s an iZombie. You 
			know, you see them every day, trudging along intently staring at 
			their portable telephonic communicator device. Still, she deserves 
			some benefit of the doubt as it’s her only source of mapping the 
			meant-to-be-creepy hospital that she’s awoken in all 
			discombobulated-like. Maybe after attending a rave? It’d explain 
			those glowsticks.
 
 Anyway, it’s all procedurally-generated, 
			which means vague randomness each time you play. You plod all 
			first-person-like through numerous samey, dimly-lit locations, 
			unearthing story fragments and the odd Polaroid picture (already 
			shaken), presumably hoping to work out just why the fuck you’re 
			where you are. Gather enough stuff and you’ll unlock a big glowtastical 
			portal thingy which sends you off to the next of only a handful of 
			levels. Still, it’s a pocket money-priced game, so anybody expecting 
			57 hours of play is an over-entitled schmucky-slacks.
 
 Length 
			isn’t Daylight’s problem. While – slowdown permitting - it’s 
			competent technically, it’s drab visually, dreary sonically and 
			dowdy horrorifically. Oops.
 
 Hey, at least we still have these 
			glowsticks – cue ‘Atlantis to Interzone’! PHWEEEEEEEEP!
 
 
     
			 |  |  
  
			 
 CLICK 
			THIS!
 
 
  
 CLICK 
			THIS!
 
 
 
   
			  
			  |  |  |  |