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			POSTED 24/4/11
 
  DANCEDANCEREVOLUTION NEW MOVES
 
 Konami
 PS3/Move
 
 
  
			 
			
			We’ve never 
			understood the point of dancing. You flail and stomp, aiming to 
			maintain synch with whatever beat happens to be pulsating, and 
			generally look pillock-like. Well, we do.
 This is why we’ve never made DanceDanceRevolution’s 
			acquaintance, especially arcade flavour. We feel dorky enough being 
			Tina Turnertastic dancing privately; the concept of embarrassing 
			ourselves publicly in such a way’s just non-contemplatable.
 
 A glance through our previous reviews will indicate we’ve tackled 
			several dance games though, so it’s refreshing to encounter 
			something different, even if we did it arse-about – as DDR’s 
			the originator. It amused us greatly despite our coordinational 
			deficiencies – because of the controller.
 
 Like a steamrolled DualShock that’s shagged a Twister mat, 
			you plop it floorwards and jump on directional arrows when told to. 
			It could be better – it’s alarmingly sticky underfoot (we assume to 
			simulate the arcade experience – eww!) so tends to wander about, 
			leading to potential missteps for the non-vigilant. But, unlike 
			waggle-based or even Kinect dance games, it provides something 
			definite to aim at.
 
 As DDR unfamiliar as we were? Edits of several well-known 
			ditties plus J-pop choons are selectable to groove to. You can stick 
			(literally) to the footsy thang, use a controller whilst lolling 
			sur votre graisse derrière, or take part in a new mode whereby 
			you wave a Move at circles in any of the screen’s four corners 
			whilst also matting it. There’re four difficulties; two sane, plus 
			two for those to which coordination comes naturally.
 
 Arcade roots shine through, with Ridge Racer-ish guy barking 
			constant encouragement. We were informed “nobody dances like you” – 
			we scanned for sarcasm, but it was clean!
 
 If you reckon DDR’s too old school then you're the class 
			clown, as for us it’s the funnerest console dance experience. Hmm... 
			fun, maybe THAT’s the point?
 
 
     
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