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POSTED 5/3/14


DEAD NATION: APOCALYPSE EDITION

Housemarque



Though it’s cold and lonely in the deep dark night, I can see parasites by the crap torchlight...

More specifically zombies. Fuckloads of zombies. So many zombies that we wonder how they find enough brains for sustenance, especially when we’re apparently one of the last non-zombie types inhabiting the Earth. In the dark. With only a shitty torch to help us spot them in the shadows.

There are lots of shadows.

Seriously lots of shadows.

We have a 55” ginormovision teev and usually play with our noses mere centimetres from it, yet it can still be difficult spotting the creepy bonce-brunchers in the murk of shadows. They’re sneaky.

How sneaky? You may suddenly be confronted by an all-out horde of them, so the logical thought is to retreat, yeah? Maybe it’s all the brains they’ve ingested, but these undeadies flank you. Fuckers!

Still, you can go melee or, even better, use your trusty rifle. Upon starting out you may cry “I can’t avenge my partner’s death with this peashooter!” in your best McBain voice, but pocket some bountiful loot then go shopping and it’ll soon be more formidable. While that supplies unlimited shootiness, such wonderful toys as a flamethrower, SMG and the super-fun blade cannon are all limited, so you’ll need to employ strategy so as not to end up another puddle of sludge amongst the numerous zomboid ones that you’ve created.

The challenging, mode-laden Dead Nation: Apocalypse Edition is kind of a thinking person’s Smash TV. It has all the mass assault mob aceness of the dual-stick shooter arcade milestone, but while maintaining a captivating coin-gobbler veneer it requires more smarts than simply “point gun that way and bang lots”. Well, unless you’ve been praying for the end of time...

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.