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POSTED
24/10/16
DEAD SYNCHRONICITY: TOMORROW COMES TODAY
Fictiorama Studios/BadLand Games
Many miles away, something crawls from the slime at the bottom
of a dark Scottish lake...
Well, Mr Sting’s lyric may have
been a prophecy for what caused the events of Dead Synchronicity.
Who knows?
Well, its creators, most likely. Anyway, we’ve started
so we’re not gonna stop.
If you’ve been on the Earth long
enough to know what a diskette is then you’ll likely recall point
and click adventure games. Stuff like Day of the Tentacle,
The
Secret of Monkey Island, and most anything ending in the word
’Quest’ from Sierra’s Wiliamseseses (who were “online” before being
online actually became a thing).
This first episode of the
Kickstarted Dead Synchronicity drops us into a post-apocalyptic
future that doesn’t look particularly fun. You’re an amnesiac who
thinks he’s called Michael, because a voice in his head that woke
him called him that. You’ve been rescued by a bloke named Rod. In
Rod we trust? Hmm, we’re not sure yet...
You discover that
the “Great Wave” did a wipeout job on the Earth, leaving oodles of
sick folk in its wake known as “the dissolved”. Give humans a
tragedy and the marketing folk pop their heads up in a flash...
You start exploring, discovering that you’re in some sort of
concentration camp. You’re cluey, so you can nut out how to
get things done to learn more about your situation. However, if you
had any idea what was instore you might just want to jam a crayon in
your ear...
The art style’s fascinating, but the voice
acting. Is. Rather. Wooden. Meanwhile, some puzzles are seriously
obtuse, careening from enjoyable to deplorable quickly. Controls are
thoughtfully done though, with button presses jumping straight to
options rather than having to always schlep a pointer about.
Bleaker than the bleakest of bleaky things, Dead Synchronicity makes
The Road look like a Farrelly brothers flick. But that (bastard)
ending will drag you back for the next episode, even if it’s many
miles away...
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