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POSTED 15/3/17


DEATH SQUARED

SMG Studio



Huey Lewis once tried to convince us that it’s hip to be square.

That was pretty much akin to Milhouse Van Houten trying to persuade us that he’s cool.

But squares? They’re cool, especially when six of them are combined to make a cube. After all, that’s square cubed then squared. We think. We fail maths? That’s hypotenuse!

Anyway, co-op puzzler Death Squared contains squares, and cubes. How cool is that?!

Singletons the world over may have winced at seeing the abbreviation “co-op” there, however there’s a ‘Story’ mode just for them. You’re plopped into a test environment, overseen by snarky bloke David and his computerised partner Gla- erm, Iris. You need to shuffle red and blue cube bots – controlled via the left and right sticks respectively – to get them onto end portal squares, in order to progress to the next of 80 tests.

This starts off fork in brain easy, but soon escalates to itchy brain as various variables variously vary the scene. You may need to shield one block from zappity-zaps of the other colour. You may need to faff around with elevators. You may need to deal with invisible bricks. You may need to be careful of chain reactions. You may need to tear some follicles from your head in fits of frustration.

All of these variable take on new meaning in the cooperative ‘Party’ mode, as you need to trust that your partner or partners aren’t total dicks out to laugh in the face of your grisly cubic death. Despite this need for faith in other humans, this is definitely the best way to experience Death Squared.

Get super-good and finish those two modes and various more challenges open up. Good luck...

It turns out that, in the case of Death Squared, Mr Lewis was right. After all, he wasn’t a total dud, he did unleash ‘The Power of Love’.

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2018. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.