Lewis once tried to convince us that it’s hip to be square.
That was pretty much akin to Milhouse Van Houten trying to persuade
us that he’s cool.
But squares? They’re cool, especially when
six of them are combined to make a cube. After all, that’s square
cubed then squared. We think. We fail maths? That’s hypotenuse!
Anyway, co-op puzzler Death Squared contains squares,
and cubes. How cool is that?!
Singletons the world over may
have winced at seeing the abbreviation “co-op” there, however
there’s a ‘Story’ mode just for them. You’re plopped into a test
environment, overseen by snarky bloke David and his computerised
partner Gla- erm, Iris. You need to shuffle red and blue cube bots –
controlled via the left and right sticks respectively – to get them
onto end portal squares, in order to progress to the next of 80
This starts off fork in brain easy, but soon
escalates to itchy brain as various variables variously vary the
scene. You may need to shield one block from zappity-zaps of the
other colour. You may need to faff around with elevators. You may
need to deal with invisible bricks. You may need to be careful of
chain reactions. You may need to tear some follicles from your head
in fits of frustration.
All of these variable take on new
meaning in the cooperative ‘Party’ mode, as you need to trust that
your partner or partners aren’t total dicks out to laugh in the face
of your grisly cubic death. Despite this need for faith in other
humans, this is definitely the best way to experience Death
Get super-good and finish those two modes and
various more challenges open up. Good luck...
It turns out
that, in the case of Death Squared, Mr Lewis was right.
After all, he wasn’t a total dud, he did unleash ‘The Power of