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POSTED 31/8/11

DEUS EX: HUMAN REVOLUTION
Square
Enix
PS3 (also on Xbox 360, PC)


In 1987, wacky
Icelandic funsters The Sugarcubes released a song claiming “Deus
does not exist”. They were right too, ’cos it didn’t eventuate for
another 13 years.
How the fuck is that relevant to the game Deus Ex? It isn’t,
but at least our review doesn’t hit the ground with a tongue snaking
up its rectum. Still, from all accounts it was kinda aceness.
Yep, we missed it, as we did Invisible War. We’ll pause a
moment for your disgust to subside. Still, positive bunnies that we
are (!) we see this as advantageous, for Human Revolution is
a prequel, so once we eventually conquer this we can do the
chronological bop. Nyahh!
All moronicitity aside, we have to admit that DE:HR is a case
of ‘do believe the hype’. Hidden behind its somewhat jaundiced look
is a nifty combination of stealth-infused first-person shooter and
RPG that’s anything but shallow yellow (quite rightly).
It’s 2027. You’re ex-SWAT security bloke Adam Jensen, who’s made all
augged cyborg due to a rather near-death experiencey thing. This has
future greenies who frown upon augmentation furiously crossing you
off their Chrissie card lists, but things aren’t so simple. Who’s to
say you’re totally jazzed with being Robocopped up?
It all takes place in a somewhat Philip K Dickian,
Renaissance-inspired future that coalesces modernistic and classical
fashions. It certainly packs style (especially if you dig wild
collars), which goes for the story as well. Hollywood could – should
- take pointers from the narrative depth here.
Deus Ex: Human Revolution is anything but a dumb shooter.
There’s no fully-defined path – even in less openly explorational
areas tangential opportunities abound, and your choices upon
interacting with those you meet can have unforeseen consequences
both good and bad.
Yep, morality means something here. Maybe the future does get
better?
 
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