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POSTED 31/8/11


DEUS EX: HUMAN REVOLUTION

Square Enix
PS3 (also on Xbox 360, PC)

In 1987, wacky Icelandic funsters The Sugarcubes released a song claiming “Deus does not exist”. They were right too, ’cos it didn’t eventuate for another 13 years.

How the fuck is that relevant to the game Deus Ex? It isn’t, but at least our review doesn’t hit the ground with a tongue snaking up its rectum. Still, from all accounts it was kinda aceness.

Yep, we missed it, as we did Invisible War. We’ll pause a moment for your disgust to subside. Still, positive bunnies that we are (!) we see this as advantageous, for Human Revolution is a prequel, so once we eventually conquer this we can do the chronological bop. Nyahh!

All moronicitity aside, we have to admit that DE:HR is a case of ‘do believe the hype’. Hidden behind its somewhat jaundiced look is a nifty combination of stealth-infused first-person shooter and RPG that’s anything but shallow yellow (quite rightly).

It’s 2027. You’re ex-SWAT security bloke Adam Jensen, who’s made all augged cyborg due to a rather near-death experiencey thing. This has future greenies who frown upon augmentation furiously crossing you off their Chrissie card lists, but things aren’t so simple. Who’s to say you’re totally jazzed with being Robocopped up?

It all takes place in a somewhat Philip K Dickian, Renaissance-inspired future that coalesces modernistic and classical fashions. It certainly packs style (especially if you dig wild collars), which goes for the story as well. Hollywood could – should - take pointers from the narrative depth here.

Deus Ex: Human Revolution is anything but a dumb shooter. There’s no fully-defined path – even in less openly explorational areas tangential opportunities abound, and your choices upon interacting with those you meet can have unforeseen consequences both good and bad.

Yep, morality means something here. Maybe the future does get better?

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2014. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.