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POSTED 26/5/11
DIRT 3
Codemasters
An Aussie, a
Yank and a Pom walk into an auto garage. The setup for a really shit
gag? Nah, it’s actually your ‘team’ (in which we assume there’s no
‘I’), dealing the ‘ra!’ as you careen joyfully through DiRT 3.
After drowning ourselves in DiRT 2, we were curious as to how
Codies could do gooderer. Consider that curiosity sated. Menus have
been given a smoothness makeover that makes Slick Willie look like a
total bumblefuck. Triangles and tetrahedrons are the go rather than
crapola RVs, and everything just flows (although loading times =
ARGH!). No more earning $$$s to accumulate cars, as racing teams
come courting, dangling all the motors of your dreams from five
decades of rallying in hopes of buying your loyalty. Including Minis
new and old – yay!
Codemasters’ super-solid racing engine’s been hardened further, with
extreme weather introduced, as well as the big newbie on top of the
classic racing modes, ‘gymkhana’. A specialty of Colin McRae’s
successor in flogging this product, Ken Block, it’s essentially
It’s A Knockout for cars. From slalom and drifting to “fully
sick mate!” donutmania that’d make Gino Tagliatoni sully his leather
dacks, it’s bloody hard, but damned ace fun when you start mastering
things. That you’re given London’s Battersea Power Station (sans
flying pig) to play in definitely helping.
DiRT 3 is wonderfully nonpartisan. Got a functional left thumb
and two pointer fingers? Then you can feel non-sucky as you maraud
with all assists set to stun. Dial them back gradually though and
the need for skill will kick in – do it easy or do it really fucking
hard, it rocks to have options. Mind you, drifting challenges and
the aforementioned gymkhana will soon sort the heroes from the
zeroes.
DiRT 3, you're really living up to all the hype mate. Good
job!
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