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			POSTED 26/5/11
 
  DIRT 3
 
 Codemasters
 
 
      
 
  
			 
			
			An Aussie, a 
			Yank and a Pom walk into an auto garage. The setup for a really shit 
			gag? Nah, it’s actually your ‘team’ (in which we assume there’s no 
			‘I’), dealing the ‘ra!’ as you careen joyfully through DiRT 3.
 After drowning ourselves in DiRT 2, we were curious as to how 
			Codies could do gooderer. Consider that curiosity sated. Menus have 
			been given a smoothness makeover that makes Slick Willie look like a 
			total bumblefuck. Triangles and tetrahedrons are the go rather than 
			crapola RVs, and everything just flows (although loading times = 
			ARGH!). No more earning $$$s to accumulate cars, as racing teams 
			come courting, dangling all the motors of your dreams from five 
			decades of rallying in hopes of buying your loyalty. Including Minis 
			new and old – yay!
 
 Codemasters’ super-solid racing engine’s been hardened further, with 
			extreme weather introduced, as well as the big newbie on top of the 
			classic racing modes, ‘gymkhana’. A specialty of Colin McRae’s 
			successor in flogging this product, Ken Block, it’s essentially 
			It’s A Knockout for cars. From slalom and drifting to “fully 
			sick mate!” donutmania that’d make Gino Tagliatoni sully his leather 
			dacks, it’s bloody hard, but damned ace fun when you start mastering 
			things. That you’re given London’s Battersea Power Station (sans 
			flying pig) to play in definitely helping.
 
 DiRT 3 is wonderfully nonpartisan. Got a functional left thumb 
			and two pointer fingers? Then you can feel non-sucky as you maraud 
			with all assists set to stun. Dial them back gradually though and 
			the need for skill will kick in – do it easy or do it really fucking 
			hard, it rocks to have options. Mind you, drifting challenges and 
			the aforementioned gymkhana will soon sort the heroes from the 
			zeroes.
 
 DiRT 3, you're really living up to all the hype mate. Good 
			job!
 
 
     
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