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POSTED
26/8/13
DISNEY INFINITY
Disney Interactive
2013.
Time for the Mickey...
While few would have thought that even
pop culture sponges such as us would be riffing on Guru Josh some 20
years later, nobody would ever have questioned that anything Disney
blurted out would live on. It’s this incredible longevity that’s key
to this combination toy range/game.
Taking several cues from
Skylanders, a starter kit nets you a game disc, a plug-in
bab- erm, base, a disc thingy, an iceberg-like thingy and three
characters. But these aren’t obscure dragonistic things, these are
Disney (and by default now, Pixar) characters. Disney wins.
Here we score Monsters University’s Sulley, The
Incredibles’ Mr Incredible and Captain Jack from Billy Joel.
Erm, sorry, the Pirates of the Caribbean
‘quadrilogy’-that-will-eventually-be-a-‘sextrilogy’. Each has an
associated ‘play set’ (read ‘game’) – your typical movie tie-in 3D
platformer - that offers around five hours of play, or more if you
dawdle or get collectible obsessive. They’re fun enough, with some
neat touches, but controls could be tighter and gameplay more
balanced – especially for kids.
But wait, there’s more! A
massive ‘Toy Box’ is arguably DI’s greatest feature,
whereby you can use all the stuff you’ve unlocked in the play sets
(and more) to create your own games. The depth here is deep indeed,
and we’re going to see some serious shi- oops, Disney... umm,
‘stuff’ once people get a handle on it (and Disney’s ‘curators’ let
them loose).
The figures are gorgeous, and naturally a myriad
more are sold separately – and, also naturally, they’re bloody
expensive and, and, naturally, naturally, many more are planned.
Then there are extra play sets like Cars and – oops -
The Lone Ranger. That sound? Our purse groaning...
An
idea as grand as Disney’s history, Disney Infinity is a
solid, content-packed start. With a bit of tweaky lovin’ it could be
as truly amazing as the legacy it plunders.
It needs more
Donald, for starters...
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