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			POSTED 10/12/10
 
  DONKEY KONG COUNTRY RETURNS
 
 Nintendo
 
 
  
 
  
			 
			
			There’s been 
			something rotten in DK Country, and it’s not that secret banana 
			stash Diddy left decomposing in his schoolbag over the summer break. 
			Donkey Kong, Nintendo’s original big bad, has been reduced to an 
			inanity-grunting, tie-donning corporate wuss, shilling lacklustre 
			games in a haze of emasculation.
 Rejoice, DK acolytes. Kong’s returned, in style!
 
 No more shitty racing games or half-arsed 3D ventures, for Donkey 
			Kong Country Returns harks back to the SNES glory days – when 
			apes were apes and the jungle was nervous.
 
 Equal parts homage and evolution, DKCR maintains one aspect 
			of those amazing SNES adventures – it’s really fucking 
			challenging. That’s using ‘challenging’ in all its simile glory for 
			“I wanna hurl my Wiimote, kick the plasma in and hug Mum.” Yep, this 
			sucker’s hard – and we say “yay!”.
 
 New baddies descend into DK’s domain in the form of bizarre 
			ooga-booga, voodoo-eyed thingies that hypnotise local denizens into 
			purloining the great ape’s banana stash. Naturally DK doesn’t fall 
			for this shit and sets out on a rampage – ably assisted by the ape-ular 
			equivalent of Batman’s Robin, Diddy Kong (in single or two-player 
			mode – nice).
 
 Those familiar with the ’90s DKC series will instantly be at 
			home, but things soon evolve. Silhouetted levels (a la 
			Limbo), platforms jammed into 
			deeper 3D space that you rocket-barrel to and fro between, effects 
			like waves crashing out of your screen... all saying “yeah, this is 
			classic, but it’s also 15 years on”.
 
 Obsessive completists may as well lock themselves away for the next 
			few years, as obtaining every collectible letter and puzzle piece is 
			a hellish challenge.
 
 You wanted the best, you got the best. The banana’s in your court – 
			vote 1 the emancipation of Donkey Kong.
 
 
     
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 CLICK 
			THIS!
 
 
  
 CLICK 
			THIS!
 
 
 
   
			  
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