DMC: DEVIL MAY CRY
PS3 (also on Xbox 360, PC)
week on Who Do You Think You Are?, we go up-diddy-up-up and
we go down-diddy-down-down while examining Dante’s genealogy...
One of a pair of twins – for twins only come in pairs - Dante first
found fame as one third of pop sensations Bros. Years later his life
would take a turn for the worse, discovering that Shaun Ryder is the
nastiest pastie in the world and that if he didn’t do something to
stop the Manc poet then yippy-yippy-aye-aye-aye-yay-yay. As fate
would have it Dante reunited with his estranged brother, and with
help from New Order and Stevie Nicks’ witchy spray can
potion-whipping-uppy abilities saved us from insidious fizzy drink
and shonky dancing with big, buggly eyes.
Much like a blenderisation of Heavenly Sword, Ninja
Gaiden and Bayonetta,
but way less hiccuppy, if you like the running and the jumping and
the shooting and the slashing and the memorisement of combos then be
happy. Your guns, named after a totally shit Stevie Wonder/Paul
McCartney song, return, along with your sword, Rebellion. Being the
spawn of a devilish angel union, you also have access to
smushtational modifiers reflecting those origins, aiding in
traversing a Limboistic city that’s out to gotcha-gotcha-now-I’m-gonna-eatcha.
Naturally your crazy ever-evolving array of powers can be chained
for combogasmic scores as you crucify brothers today.
Despite nudge-nudge-wink-wink nods to its predecessors, not every
fan’ll dig the direction that DmC’s been tugged in. It’s a
– hate the word - reboot, set in an “alternate reality”, so
different stuff’s been tried. Want more of the same? Then exhume the
If you’re not umbilically tied to the past then this is an absurdly
fun and speedy senses assault with a hell – or heaven, if you prefer
- of a lot of replayabilitynessousity. Would we twist your melon,