Princesses. Humph! They’re more bloody trouble than they’re worth.
Seriously, if they’re not fucking off to other castles just when
you’ve schlepped through myriad worlds of hurt to come to their
rescue, they’re busy gorging themselves stupid on cake or perfecting
dumb-as-dog-shit lemming impersonations.
It’s the latter princess brand we’re dealing with in Dokuro. You
see, nasty-pastie old Dark Prince went all googly-eyes over her,
couldn’t woo traditionally and had his minions snatch her for
marital servitude. Who said romance is dead? Anyway, you’re a bony
underling – evidently old DP doesn’t feed his staff - who also takes
a shine to the royal bimbo, deciding to help her escape from fiery
vassalage. Aww, you sweetie! There’s just one problem, you’re
invisible to her.
We’re talking devious puzzler here. Basically, she of the regal
bloodlines moves right until reaching something she’s incapable of
traversing, like, say, a teensy step. It’s up to your boniness to
clear her way to the next pretty flower, whereby you careen straight
into the next of 147 puzzles.
Things start simply as you slide boxes, slash minions or flip
switches, but intricacies soon reveal themselves. You’ll
metamorphose from invisible serf to visible sword-wielding spunk-rat
to get seriously Inigo Montoya on beastie arse, with the by-product
of being able to pick Ms Princess up. But then you can’t jump for
shit. Bony backslide and you can neatly double jump to reach this
switch or that coin. Then there are chalky screen swipes which yield
connections, fire and wetness – all abilities you’ll require to get
anywhere other than dead. Erm, deader.
Visually gorgeous – imagine Tim Burton rampaging with a box of
coloured chalk – Dokuro’s wicked. In more of the traditional sense
of the word – some of the puzzles may have you scratching your bonce
until it bleeds.
Hey, chicks – even princesses - dig scars, yeah?