DRAGON QUEST HEROES: THE WORLD TREE'S WOE AND THE BLIGHT BELOW
Omega Force/Square Enix
People types and monster types, live together in perfect har-mo...
They’ve turned! One minute it’s festival time, where
they’re handy out balloons all friendly-like, the next a wind sweeps
through Arba and transforms them all into, well, monsters!
Then the portals open up, spewing forth bloodlusting grotesquery of
all kinds. We guess this means we won’t get to ride the
Anyway, luckily the Royal Guard are on
the case, specifically those of default names Luceus and Aurora, who
we quickly renamed Arnold Rimmer and Kate Winslet. The former’s the
prickly by-the-book type, the latter a delightfully just-get-to-the
point warrior. You pick one as your initial playable being, before
teaming up with King Doric to nut out WTF’s going on – and to stop
the not-so-friendly-anymore monsters from uprooting the World Tree.
If you’re expecting a typical Dragon Quest game of
endless dialogue and turn-based RPGing then you’ll be disappointed.
But if you’re expecting a fun game then you won’t be. The ungainly
titled DQH:TWTWATBB (c’mon, we’ve only got ~300 words to
play with) takes characters from Dragon Quests past and
inserts them into the Dynasty Warriors engine.
RPG-lite elements remain – as does mucho text that too often
interrupts the flow - but with a healthy injection of hack and
slash. Monsters can almost completely inundate you, and it’s
glorious picking them off with the simple but effective controls,
which house all manner of combos if you take time to learn them.
After a while you’ll need to, too. You can also deploy monster
medals, allowing you to use them pretty much as cannons when being
assailed from several sides.
Often amusing and always
brimming with finger-twitchy action – and some gargantuan beasties -
it’s a bit weird killing off your former friends in order to save
them. Don’t think, do though and maybe you'll be amazed...