DRAGON QUEST VII: FRAGMENTS OF THE FORGOTTEN PAST
Gun-totin’ and perpetually agro Looney Tunes shortarse
Yosemite Sam once declared “Dragons is so stupid!”
Sammy, six-shooters or no six-shooters, try telling that to the legions
of Dragon Quest fans and escaping with your buttocks
This particular incarnation of Dragon Quest,
rather ungainly title and all, actually began life back on the first
PlayStation system back in the year 2000. With everybody so worried
about the supposed ‘Y2K bug” it slipped under the radars of many
outside of Japan. That’s sad, but luckily Squenix via Nintendo have
revisited it in handheld format. Three years after it hit the Land
of the Rising Sun, but whatever...
If you’re expecting to
knock this puppy over in an afternoon, you’ll need to recalibrate
your ambitions. This Dragon Quest is big, seriously oodles
of hours big. Your task is to go back in time in order to save the
present – and we’re not talking something wrapped up nicely with a
pretty bow on top.
An eye for strategy is essential, as you
explore several continents, meeting various helpful (and not) folk
and getting down to quests and turn-based battles (when you’re
ready) with all manner of incredible enemies – some of which almost
redefine the word “challenge”, especially after you’ve powered up.
You’ll also be in for some fun puzzles and even mini-games. Plus
grinding, we have to mention that you will grind.
With a game that requires such a
massive time investment, it’s a relief that the various places you
visit vary so greatly. This may be an old game, but the work put
into it to make it sparkle on the 3DS shows in most every frame.
The Dragon Quest series is up there
with Final Fantasy as JRPG royalty. Fragments of the
Forgotten Past reminds us why.
So stick that in your
pipe and smoke it, ya ornery varmints!