DRIVER: SAN FRANCISCO
PS3 (also on Xbox 360, PC, Mac)
Yeah, you Michael Douglas – move over. With respect for the passed,
Karl Malden’s exempt from such cheekiness – plus dead people can’t
move over anyway. Well, unless they’re possessed… Anyway, there’s a
new cop duo hitting the streets of San Francisco.
Quick catch-up: John Tanner (yay!) and Charles Jericho (boo!)
survived Istanbul. As the title kinda screams, they’ve arrived in
flower power’s home, enmity still raging. Chuck escapes custody via
a rocket-powered chopper chick and deals significant Johnny-boy hurt
– triggering one of the weirder gaming conceits we’ve encountered.
Our hero’s comatoseterated, wherein he can ‘shift’ between anything
vehicle-like in SF, believing he’s fighting the good fight. Umm, we
Fuck it, sense-schmense, it’s fun! As such you’ve a veritable
smorgasbord of licensed automobilic wonders in a drivingasm oweing
MASSIVE debt to the sublime Burnout Paradise. From the core
car, your ’70s Dodge Challenger, through other muscle machines,
sleek Euro wonders and more. Hell, if you’re feeling saucy you can
even commandeer a wood-encrusted Family Truckster. Holiday ro-o-oad!
You’re a comatose man with a mission, working towards bringing
Jericho down whilst undergoing more delightfully hoonic pursuits
scoring points to purchase bonus cars and upgrades. So, that’s extracurricular
dares, activities and ‘movie challenges’, atop funky local and
online multiplayer distractions.
The soundtrack kicks: perfect classic car chase movie homage,
spanning the past 50 years. So, Aretha bumps uglies with the likes
of the Beasties, Funkadelic and The Heavy’s perfectly-pilfered
drivin’ thumper ‘How You Like Me Now?’, which should have a ‘repeat
infinitely’ option. Get chased by cops to it (in-game, natch) and
Driver: SF is ace fun, but some niggles – a general ‘skatey’
feel to cars, cutscene favouritism and bothersome controls -
tarnish the shininess.
Still, if you’re craving something new and arcadey motor rompy,
don’t leave home without it.