DUNGEON HUNTER: ALLIANCE
Vita (also on
go crawlin’ now, everybody’s learnin’ how, come a dungeon crawlin’
So, you’re a Beach Boy, right? Oh, and you crawl about in dungeons,
right? Erm, wrong. Well, the first bit, the second one’s actually
right. If you’re a smidge old you might recall arcade smasheroonie
Gauntlet. This is kinda like that, but origamied into 3D
isometricality instead of being all flat and stuff. But, the
aforementioned dungeon crawlin’ – erm, crawling - plus collecting
potions, amassing loot aplenty, slashing hordes of demonic
ne’er-do-wells and doing it with up to four people, that’s the go
Alternatively, we could just say it’s basically Diablo. Which
was kinda inspired by Gauntlet, but we’re derailing again.
Story? Erm, something about a dead king brought back to life by a
fairy with an unpronounceable name (we’re guessing it’s ‘Frerzpernijhdfgjusvgflaq’)
so she just uses ‘Celeste’. Anyway, you’re basically a zombie ruler
slashing through hordes of similarly undead peeps - which is pretty
fucked up if you read more into it than's actually there.
Vita’s touchy-feely screens are supported, but usefully, rather than
gimmickily. As such you pinch to zoom in or out, and use the
backside as alternate fairy ordering-about. You can also shake the
thing on occasion, either in frustration or to do stuff. Four player
(online or local) is somewhat chaotic, and dumbly you've only three
character types to select from, so you’ll always have doppelgangers
doppelganging around doppelgangerily.
Amongst all the waffle above you should get the idea; this really is
Gauntlet-meets-Diablo with some Golden Axe
hurled in, so if they load up your woody then enjoy. It can get
repetitive though – hack, slash, repeat - and respawn points can be
arduous – traipse for ages through a previously cleared dungeon
before hitting new action - but then we never really clicked with
Gauntlet. Erm, or Diablo.