Neil Young told us everybody’s rockin’. Harry Nilsson declared
everybody’s talkin’. Keane then reckoned everybody’s changing.
Meanwhile, Buzzcocks reckoned everybody’s happy nowadays, whilst
some old bloke our parents listened to believed everybody’s
beautiful.
Meanwhile, Sony tell us everybody’s golf. Funny,
we don’t feel like Volkswagens...
Thanks Dad.
OK, so
it’s just a peculiar title for a golf game if taken in the context
of ’everybody is’ rather than the actual ‘it belongs to everybody’.
Isn’t English fun, kiddiewinkies?
Basically, grab the
timeless Leaderboard and mix in copious amounts of
Sailor Moon or some other groovy giggly girlie anime and that’s
a starting point for the joy that is Everybody’s Golf.
Despite insane outbreaks of cutesiness, written sound effects and
happy-happy-happy squeaky voices, the endless positive reinforcement
and more chirpiness than the many birdies that you’re aiming for
could ever muster, it’s all a veneer. Why? Well, this is a
super-solid, option-laden golf game that doubles as a trippy trip.
As for this ninth iteration? You can play it simple arcadey –
shot strength, swing, thwack - or grow accustomed to the faces of
advanced features, allowing rather alarmingly full control over what
happens when you make club swing now. Plus, upgradeable weapon- erm,
clubs. Sweet!
As well as a character creator and solid,
highly-addictive local single player, you can chuck in copious
online play options, numerous and generous rubberband man opponents
(you never feel you suck too suckulently), shopping, fishing, oodles
of challenges beyond just getting balls into holes and enough
customisation to have any hoon drooling.
You don’t need to
dig watching golf to enjoy playing it – especially when you’re
avoiding donning shitful plaid clothes and hanging with wankers who
drive golf carts over greens... This iteration of Everybody’s
Golf, more than ever, is aptly titled, as it’s the most snap,
ping, ting, plop, bangly accessible, welcoming and fun golf game
yet.