FANTASIA: MUSIC EVOLVED
...and now we’re going to play a piece of gaming that tells a very
In 1940, Disney’s Fantasia changed
the way music and film interacted. In 2014, Harmonix and Disney’s
Music Evolved has changed the way music and games interact.
Sure in theory it might sound like full-body Elite Beat
Agents with sorcerer’s duds instead of snappy suits, but spend
even a few minutes playing and you’ll realise why it’s so much more.
Past the sometimes irritating, but quintessentially Disney,
fluff involving a sorcerer bloke named Snrub- erm, Yen Sid, his
ditzy helper, apprentice you and a story of magic and Nickelba- uh,
noise, lies one of the best rhythmic encounters this side of
Basically, you conduct songs by swiping your
arms around, punching the air and holding one hand there while the
other toddles off to swoop onto another note. These notes always
follow something in the music, but not necessarily the beat. It may
be vocals, it may be bassoon, but it always feels right once you
Progression unlocks extra stuff, allowing flitting between
(sometimes jarring) remixes, or adding your own squiggly riffs to
proceedings. It’s also needed to unlock songs in free-play.
While rather brief, the 30ish track song list –
which, naturally, can be bolstered by costly DLC - is a mostly
inspiring mix of classical, classic and contemporary. The Police
question Mozart, New Order succeed Missy Elliot and Elton praises
But, in a fit of utter WTF the cheaper digital
version includes more content (extra remixes) that costs disc buyers
While these mercenary
policies markedly taint proceedings, we can’t deny that
Fantasia: Music Evolved journeys beyond mere hyperbolic
titling. It, more than anything previously, validates the Kinect’s
existence and is a vital, involving experience for anybody with even
a single musical bone in their body.
No, we’re not taking the