FAR CRY 3
You’re a douchebag. One minute you're one of several douchebags
pretentiously living large on a tropical adventure holiday, the next
you're one of several douchebags potentially dying dead on a
tropical adventure island. Sucks to be you!
The douchebag you inhabit is sooky-lala Jason – no relation to
anybody from Heavy Rain.
One of three douchebagular brothers in your party, he soon has to
man-up when confronted with pirates and assorted other
ne’er-do-wells, in particular the fucking fucked-up fucker Vaas.
Befriended by apparent good-guy natives, who tattoo you (and you’re
more sleeved-up the more you learn), you must drop the softcock
bullshit, harden the fuck up and... we’ve run out of applicable
quotable Aussie TV comedy quotes. Anyway, you’re anointed the
saviour of your stupid mates.
This involves rampaging through a gloriously jungletastic open world
full of those aforementioned baddies, huntable animals (from benign
to really fucking scary – we nearly had a stroke upon a certain
reptilian attack), herbs, more vehicles than you could poke a
dipstick at and enough drugs to have Mr Mackey apoplectic. M’kay?
RPG elements such as crafting collide with what’s essentially a
first-person shooter with brains. You can do the rampage routine
effectually, but balancing testosteronicity with some stealth
takedowniness can benefit – both in-game and for your couch-grooved
soul. It also scores more when commandeering outposts.
While you’ll always have key missions, side quests abound. These
veer from trivial like vehicular races, to advantageous stuff like
scaling monolithic radio towers to connect with the outside world –
yielding handy maps and free boomsticks.
Ooh yes, guns and ammo! There’re basically guns, guns and more guns,
which do come in handy with those rather aggressive aggressors out
If all you wanna do is BLATBLATBLATBLAT then FC3 may
overwhelm, but otherwise going KERCHING nabs you one of the most
engrossing experiences of 2012.