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			POSTED 
			21/12/13
 
  FLOWER
 
 Sony
 
 
      
 
  
			 
			
			It’s 
			difficult not to be just a teensy bit chuffed when a game’s named 
			after you.
 But then we played Amy, and it smelled of 
			poo. The sort of poo that follows a heavy night on curry and plonk. 
			With added tummy upsetivity.
 
 So, with the arrival of 
			Flower, also obviously named in our honour, we were hesitant. 
			Even though it actually came out yonks before Amy and we 
			played it then, on the PS3, and loved it. But that was way before 
			Gamesblip was even an embryonic glint in our eye. So, please excuse 
			our complete fucking-uppiness of the space time continuum for 
			purposes of narrative.
 
 It may have a few years on the old 
			videogamey clock, but Flower is just as beautiful as it was 
			on PS3. Actually, more so – to a point - as it’s incrementally 
			prettier with PS4 muscle at play. Perhaps not as much as you’d 
			expect, but it was pretty bloody spesh back on the PS3, so chill. 
			Relax. Take a load off. Breathe!
 
 If you’re all “WTF?” at this 
			point, Flower is a laid-back trip more than a game, 
			although it’s still significantly gamey. Mostly handled via waggling 
			your DualShock about, utilising its motion control sensibilities, 
			you start as a petal, flitting with the winds about wide open 
			spaces, making flowers bloom, collecting petallic allies and 
			generally being all peaceful floaty-floaty flower bits. Except for 
			the fifth level, where things get all jarringly electrical 
			hurty-hurty. Ow!
 
 You can play Flower with no 
			objective other than cruisiness, or you can aim for various aims to 
			bolster your amassment of trophies. Either is viable, and both are 
			gratifying experiences. It doesn’t last forever, but some joyous 
			pursuits are no worse for fleetingness.
 
 Flower is a 
			game that we’re happy to put our name to. Narcissistic, third-person 
			typing bitch that we is.
 
 
     
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 CLICK 
			THIS!
 
 
  
 CLICK 
			THIS!
 
 
 
   
			  
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