FOREST LEGENDS: THE CALL OF LOVE
PS3/PSN (also on
Imagine if Disney remade True Blood...
got the people behind Days of Our Lives to direct it.
That’s more or less what lies in store for those entering the pointy
clicky world of Forest Legends: The Call of Love.
It’s your total Disney princess backstory of forbidden love, as the
daughter of a town next to a forbidden forest’s enforcer falls for
forbidden fruit in the form of a werepussy, rather than a werewolf.
We can only assume that he makes love to her, like a tiger!
Damn, we said ‘forbidden’ three times in that last paragraph. That
should be forbidden.
Anyway, putting aside storylines so
well-worn that even Shakespeare would be struggling to stifle a
yawn, Forest Legends adds an extra ingredient to the
aforementioned pointy clicky mix – an element of hidden
objectification. If you’re expecting one of those alarmingly
time-sucking diversions bulging with everyday objects secreted
sneakily within bigger pictures though you’re on the wrong track, as
things definitely plump more for the adventuring angle. But some
often challenging puzzles are thrown in as you need to find this,
work out where it belongs, stick it there and then continue on.
Professor Layton would be jolly chuffed.
While the various
vistas you visit can look magnificent, an element of unintentional
comedy – well, we think it’s unintentional - bobs up when any
character speaks with another. They’re obviously telepathic, as
words come with little to no mouthy movement while they just kinda
breeze-sway. The often stilted voice acting owes much to daytime
OK, so while the booties of the magnificent
Monkey Island series and similar will scarcely be all quaky,
there’s still quite some fun to be had here, albeit it fairly brief
as it clocks in at just four to five hours, depending upon how
quickly you attack it. Like a tiger!