FORZA MOTORSPORT 4
like to welcome all the representatives of Gran Turismo’s
fanboy community who’ve chosen to join us here at Gamesblip at this
time. We hope you enjoy the show and remember people that no matter
who you are and what you do to live, thrive and survive, there's
still some things that make us all the same. You, me, Forza
fans – everybody!
The fervour that envelops Forza vs GT debate’s a
beautiful thing, just like Holden vs Ford. Even if overzealous,
passion’s usually admirable – and it permeates every pixel of
Forza’s always looked more, erm, ‘hyper-real’ than its
competition, but the FM3-to-FM4 visual leap’s astonishing. This is very
pretty indeed, and playable be you neophyte or petrolhead thanks to
adjustable assists. As for cars to play with, hundreds include everyday gruntbuggies to exxy
exotics and V8 Supercars. Having owned some featured, little details aren’t always
super-accurate – especially sonically - but enjoyment outweighs
Autovista’s showroominess alone will satiate some. Pick a car,
drool, kick tyres and hear Jeremy Top Gear Clarkson’s opinions.
Logic may say he’s a pompous git, but he’s an amusing pompous git,
and adds heaps to proceedings – as does the Top Gear test
track and the star of ‘Star in a Reasonably Priced Car’, the
putt-putty Kia ce’ed. Compete to defeat Slack Bladder in such detail
that you can almost discern rivets on the track’s perma-grounded
Crucially, FM4’s super-smooth navigationally. GT5 had
stunning stashes of stuff, but finding them was lucky dippy. Menus
here are slick and logical, yet contain fucktonnes to explore.
Speaking of navigation, Kinect’s useable for ambling around
Autovista and, super-effectively, for ‘head tracking’. Even if you
almost go schnoz-smushy against the screen it works, allowing you
to look around whilst racing. It sounds minor, but boosts realism hugemongously.
Horniest. Car porn. Ever. Even if we couldn’t find a Bluesmobile.