FORZA MOTORSPORT 5
Tonight! Our repair bill skyrockets, the Stig’s digital cousin gets
pantsed and we feel an astonishing sense of déjà vu...
everybody and welcome! We begin with the latest incarnation of
Xbox’s Forza Motorsport. Obviously with a 5 in its title it’s the
fifth, ignoring Forza Horizon as it was different. Much like James
It’s a return to the circuits, cars, put the two
together and let laps happen Forza way, and it looks stunning. Which
you’d expect of a so-called “next gen” game – especially one that’s
leading the Xbox One’s deb ball.
If your racing enjoyment
hinges solely on prettiness, toddle off and buy this. But if you’re a
fan and expect other improvements, stay and be miserable with us. Or
buy a Hyundai. Same thing, really.
Out of the box, Forza 5’s
predecessor bulged with some 500 cars and 27 tracks to drive them
around. So, you’d expect an upped ante, yes? Well, no. 200 cars, 14
tracks. Sure, one’s Australia’s Bathurst, and the Top Gear test
track returns (inexplicably sans the current ‘reasonably priced car’), but this is serious
content circumcision. Yet the price remains the same... Naturally
more content than Richard Hammond’s had ploppy pants is coming. For
Beyond a nobbled career mode, ‘Drivatars’ are new.
Rather than Smurfs in cars, its virtual imitations of your friends’
– or strangers’ - driving to compete against. We quickly learned
that everybody else is completely bonkers, and clean races don’t
happen. Besides, race dirty and times improve.
With oodles of
extra pixels, we expected advances like, say, insects splattering on windscreens
and weather other than blinding sun glare on every track –
as it’s seemingly always sunny and the same time of day. While car
sounds vary, they lack model-specific personality like crackles and
pops. As for in-game music, it seems The Stig’s Riverdance CD got
Our Top Gear top tip? If
Forza 5 were a chocolate bar, it’d be a snack-sized Aero.