Xbox 360/XBLA (also on PS3/PSN, PC)
It’s not easy being a god. Everybody just wants, wants, wants.
Forget using initiative, why bother using your noggin when you’ve
somebody to beseech for whatever shit you fancy then can use as a
scapegoat when it doesn’t eventuate?
We’ve nothing resembling a god complex – too much pressure. But if
you do then From Dust may be your funky groove thang – or,
indeed, fascist groove thang, depending upon your propensity towards
good or e-vil.
It’s what’s known as a ‘god game’ – not a particularly descriptive
description if you’ve NFI what one is. Remember Populous?
You’re sorted. Don’t? Well, you’re basically in control of the
densities – uh, destinies (sorry, BTTF overload) - of others.
A mind for strategy’s required.
It starts with a bunch, erm, gaggle... uh, corroboree? Anyway,
there’s these bewildered aboriginal peeps, who go all Yothu Yindi to
summon ‘The Breath’. That’s you, that is. Your godtastic gig is
guiding them to totems, where they get villages happening with
vegetation, huttage and such.
To accomplish this, you fuck with nature. Need land for your tribal
dudes to get pilgrimage with? Suck up some dirt Katamari
style then splot it down where required. Stuff getting too H20 in
places? Slurp it up and blurt it into the ocean. Basically, these
dudes may be intrepid, but they’ve all the smarts of poo, so you
have to be all protectoristic otherwise Mother Nature’ll zot them
with assorted mayhemenous ouchitude before you can squeak “hey!”. Wait
’til you cop your first tsunami, you’ll feel for the poor little
buggers as they go all waterloggy drowny-drowny, whilst having that
niggling synapse space telling you Charles Darwin was onto
It’s not easy being a god. But whether you’re feeling naughty or
nice, From Dust makes it deliciously good fun trying the