FUNKY LAB RAT
Funk. Many would assume you either have it or you don’t. However,
we’d like to present exhibit A: Stevie Wonder. ‘Superstition’ – now
THAT’s got the funk, in fact it’s inarguably (to us) the funkiest
song ever. But then there’s ‘I Just Called to Say I Love You’, which
makes Cliff Richard seem Bootsy Collins funky. Yep, funk can be tricky to
Diego, the allegedly funky lab rat this game’s named after, became
funky in a different manner: convenience. The little rodent jumps
around nabbing pills, so we weren’t surprised to learn he started
life as ‘Junkie Lab Rat’. Makes more sense, but imagine the
magnitude of Helen Lovejoy-styled ohhhhhhhhhhhh freak out!
So, is Funky Lab Rat indeed funky? Well, ‘funky’ can mean
smelly, but this ain’t got the pong. Actually, it reminds us of a
fave of years gone by (cue Ren & Stimpy, “Mem-or-ieeeeeees”),
Krusty’s Super Fun House (Mega Drive flava). Yep, you move about
single screen levels jumping and manipulating environmental stuff to
do the point A/point B thang.
Feeling vanilla? Go DualShock. Feeling choc-chip? Go DualShock with
Move. Feeling fully chocolicious? Move with wireless Nunchukalike
(that we ain’t got). We went choc-chip; moving the Move as a
flashlight (the funk refs keep comin’) and using it in one of FLR’s
more intriguing devices, freezing time and rearranging shit onscreen
– boxes, tramampolines and stuff. You can even pause mid-jump to
plop something under you to avoid the ignominy of failure.
If you do funk up, just rewind to where you wanna be and
groove again. 81 levels start out so basic that a foetus would glub
“bored now!”, but difficulty arcs so you’ll soon be scratching quizzifimacated holes in your bonce.
Funky Lab Rat’s no ‘Superstition’, but it’s no chunder-inducing
schmaltzy ballad, either.