review
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POSTED 20/1/11


FUNKY LAB RAT

Sony
PS3/PSN/Move

Funk. Many would assume you either have it or you don’t. However, we’d like to present exhibit A: Stevie Wonder. ‘Superstition’ – now THAT’s got the funk, in fact it’s inarguably (to us) the funkiest song ever. But then there’s ‘I Just Called to Say I Love You’, which makes Cliff Richard seem Bootsy Collins funky. Yep, funk can be tricky to nail down.

Diego, the allegedly funky lab rat this game’s named after, became funky in a different manner: convenience. The little rodent jumps around nabbing pills, so we weren’t surprised to learn he started life as ‘Junkie Lab Rat’. Makes more sense, but imagine the magnitude of Helen Lovejoy-styled ohhhhhhhhhhhh freak out!

So, is Funky Lab Rat indeed funky? Well, ‘funky’ can mean smelly, but this ain’t got the pong. Actually, it reminds us of a fave of years gone by (cue Ren & Stimpy, “Mem-or-ieeeeeees”), Krusty’s Super Fun House (Mega Drive flava). Yep, you move about single screen levels jumping and manipulating environmental stuff to do the point A/point B thang.

Feeling vanilla? Go DualShock. Feeling choc-chip? Go DualShock with Move. Feeling fully chocolicious? Move with wireless Nunchukalike (that we ain’t got). We went choc-chip; moving the Move as a flashlight (the funk refs keep comin’) and using it in one of FLR’s more intriguing devices, freezing time and rearranging shit onscreen – boxes, tramampolines and stuff. You can even pause mid-jump to plop something under you to avoid the ignominy of failure.

If you do funk up, just rewind to where you wanna be and groove again. 81 levels start out so basic that a foetus would glub “bored now!”, but difficulty arcs so you’ll soon be scratching quizzifimacated holes in your bonce.

Funky Lab Rat’s no ‘Superstition’, but it’s no chunder-inducing schmaltzy ballad, either.

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.