|
|
|
POSTED
27/11/14
![](images/blipreview.gif)
GEOMETRY WARS 3: DIMENSIONS
Sierra/Activision
![](images/logo2-PS4psn.gif) ![](images/logo2ob.gif) ![](images/logo2-XboxOneshop.gif) ![](images/logo2-PS3psn.gif) ![](images/logo2-Xbox360shop.gif) ![](images/logo2-Windows.gif) ![](images/logo2cb.gif)
![](images/gb-GEOMETRYWARS3.jpg)
![](images/spacergreen.gif)
Ah, ah, ah, ah, stayin’ alive, stayin’ alive...
Like any good
arcade shmup, that’s the aim of this newest take on Geometry
Wars, which originally sprung to life as an in-game minigame.
Over several releases it’s blossomed, but this jaunt into
threesome sees the biggest advance yet. Forget all that namby-pamby,
olden days 2D shit, this sucker’s sticky-taped a third dimension
onto proceedings. Oh yeah!
In a similar vein to the fabby
Nano Assault Neo-X,
levels appear that (ladies and gentlemen) are floating in space. You
have a blasty-equipped shape, and you proceed to trundle about
bigger, floaty 3D shapes, blasty-blasting all manner of other shapes
that harbour one intent and one intent only – to blasty-blast you
first.
Visually, it’s akin to vectortastic arcade classics
like Tempest meets Tron via the squishy bits of
Jeff Minter’s wonderful brain (but with less – actually no - steamy
quadruped action). It’s manically colourful – almost too manically
colourful at times, as so many things are trying to blasty-blast you
that you can quite simply be overwhelmed, both onscreen and
mentally.
An adventure mode is the main attraction, complete
with purchasable power-ups and occasional boss outbreaks. However,
fans of flatter Geometry Wars excursions will find bonus
games to dig. There’s also local co-op and online blasty-blasting.
It’s tough. Really tough. This game’s toughness could make Clint
Eastwood weep. Yet, much like Clint in his spaghetti western days,
GW3 straddles a horse (hey, there IS a quadruped!)... No it
doesn’t. It straddles the line between just-one-more-go and rage
quit with a sneaky and admirable dexterity. That each level
highlights friends’ scores to beat – or theirs that you’ve trampled
into space dust - just adds to the replay appeal.
But fuck
it’s hard.
ARGH, ARGH, ARGH,
ARGH, STAYIN’ ALIVE, STAYIN’ A... Damn!
![](images/blipscore09.gif) ![take me back to the start...](images/home.gif)
![](images/spacergreen.gif) |
|
![](images/box-blipindex.gif)
![](images/spacerblack.gif)
![](images/box-blipreviews.gif)
CLICK
THIS!
![](images/box-blipblogs.gif)
CLICK
THIS!
|
|
|
|