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POSTED 13/6/12

GRAVITY RUSH
Sony
Vita


Hey
Isaac Newton! You just dodged 16 falling apples. What’re you gonna
do now?
I'm going to Duff Gardens! Well, I would if it had been built yet.
It is, after all, the late 1600s...
OK, so Mr Newton’s remorseful, but we’re not as we’ve been playing
with a Kat. Not of the feline variety – as we’d have spelled it
properly - and not of the preceding Kit type – although if so it’d
have been wasabi flavour.
Instead, Kat’s a Japanesey amnesiac anime chick in dire need of
Visine. To confuse things more than we have already, there is a cat,
and it lets Kat fuck with gravity, meaning running up and down walls
and doing most anything else with walls and direction that you might
imagine, along with air-shooming and delivering gravitational
smackdowns to those most deserving thereof. Thankfully her long,
flowy, blonde locks defy defied gravity, showing which way you’re
facing when things get wild whilst wobbling your Vita about like an
overpriced glowstick.
This ability to be all boss-of-you-now Mr Gravity (or, indeed, Ms
Gravity) is handy, as you protect people – including a Japanese
Rasta dude and his Rasta junior (well, they have multicoloured
beanies) - from a big stormy thing spawning nasty blotty creatures
that get giganticer as you progress.
You don’t just tromp about looking for trouble, as you collect
powerful pink bits with uses from RPG-lite-like levelling up to
unlocking challenges and belting out Bob the Builder-tastic
impersonations on the landscape.
A visual treat – imagine if Studio Ghibli let loose a laserdisc
game, but one that didn’t play as malignantly shit-tastically as
those preceding it - combat requires mastering, as can farting with
Newton’s pet, but once sussed it all kinda clicks.
Ladies and gentlemen, we are floating in space… and, Lisa, it’s
trippier than drinking the water…
 
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