HALO 5: GUARDIANS
In the year 2558, if man is not too late...
Osiris will extract the defecting Dr Halsey, who wants back in on
the UNSC. Meanwhile, Blue Team will blow up the Covenant-occupied
Argent Moon. All while Master Chief mourns Cortana. He
really shouldn’t have ditched his Windows Phone for an Android...
That’s just the first two chapters of this much-anticipated,
erm, cinquel to the game that launched a thousand (give or take
millions) Xboxes back in 2001. But how do you mend a broken Master
OK, we’re dribbling crap now. Getting down to
facts, Halo 5: Guardians splits the single player campaign
so that you’re variously controlling either of the aforementioned
teams (but mainly Fireteam Osiris – although it does contain Nathan
Fillion, woo!) in a story that ultimately involves peace.
you’ve been with the series since the start you’ll meet many a
familiar face in your travels. If you’re new to the Haloverse then
you’ll likely drop a ‘WTF?’ here and there.
It doesn’t matter
though. What does matter is whether this is any cop, and that
depends. Are you after a solid, fun, sometimes challenging
weapons-bulging cinematic first-person shooter that’s often too
cinematic (you’ll wish you could control some of the ace shit that
they do when the black bars reign)? Then thumbs up. Or, are you
seriously Halo and expect a fully-interactive modern day
masterpiece of Master Chief-centric narrative? Maybe not so much. It
all rocks better hitting co-op with friends though.
of muliplayerness, online brings single-life ‘Breakout’,
point-hunting 12-on-12 ‘Warzone’ and classics like capture the flag,
with many a map that will spread a grin across the face of even the
most battle-hardened soldiers.
When it comes to shooters
Halo 5: Guardians doesn’t exactly tear it down and start again,
but it will take you on one hell of a future trip.