HAMILTON'S GREAT ADVENTURE
PS3/PSN (also on PC)
Hand us down
our whippin’ whip, hand us down our hat. Hurry now and don’t be late
'cause we ain’t got time to chat. Actually, we’ve around 269 words,
so let’s go.
Imagine, if you will, the adventures of Indiana Jones (big balls and
all) folded into the story bits of Up not involving a
balloon-powered abode, then chuck in some classic matinee Errol
Flynn and a slash of Bazza McKenzie. Erm, not so much his particular
adventures, but his Borry Crackerish looks, for the only bird Ernest
Hamilton’s charming here is his pet and puzzling PA, Sasha.
Now, jam ’em into junglistic, icy and more environs in a puzzle/platformer
like you’ve seen and played before, but not looking nearly so
gorgeous. Yep, it’s the old platforms of blocks laid out in various
ways to make you die innumerable deaths (cue many face palms) then
scream “Wrong! Do it again!” at you trick. Usually frustration
guaranteed, but somehow that old bugger charm assuages much angst
here. Well, for a while at least.
In the guise of boasts of younger exploits told to his grandkiddie
Amy (nice name!) as an old geezer, there’s fantastic talk of
‘fluxatrons’ and ‘transmorphanizers’ (the latter looking akin to a
giant Dyson bladeless fan). It’s all quite lovely in a bonkers kind
of way – especially when you realise that the big bads of the tale
are fishy peeps. Not fishy as in dodgy, but beings of a piscine
Presentation’s mostly ace – lush environments, an apt minimalist
soundtrack and a nicely-angled difficulty ramp. Things start
amoeba-basic, but once sucked in by its evil charms challenge
escalates expediently, with more varieties of enemies, traps and
pitfalls than we’ve word count left to detail.
Get down, uh-huh, with the world’s first great taste of fish.